Welcome to the Pack!
Mission: Become a Rugger Pup!
- 60 min
- 8 activities
- 1 coach
- Up to 20 children
Plan mode — session at a glance
Before the Pups Arrive ✓6 quick setup checks
- Mark the main playing area (roughly 20m × 25m) with clear boundaries and runoff space.
- Set out two safe islands at opposite ends for Shark Attack.
- Pre-size tag belts and check the tags are present — Tails needs about five minutes for fitting belts and the safety demonstration.
- Set out five short 1v1 lanes, each with a marked central zone and a waiting spot.
- Mark four team areas for the Team Passing Game and put one ball per team at pitch-side.
- Have two colours of bibs ready for the Big Pup Tag Game, plus spare cones within reach.
Session timeline
1PAWS Welcome0–4 min · 4 minMeet the Pack and learn the commands
How it works
- Introduce yourself, Pickle and the mission to become Rugger Pups.
- Teach “PAWS… READY!” for go and “Freeze Paws!” for stop and listen.
- Explain the boundaries and safety expectations.
- Encourage listening, kindness and looking after teammates.
Coaching focus · “Eyes on the coach when stopped”
Setup & equipment
- Gather the children in a designated coaching area.
Coaching detail
“Look after your teammates” · “Stay inside the boundaries” · “Have fun”
Commands
- “PAWS… READY!” — Go
- “Freeze Paws!” — Stop and listen
Safety
- Keep this introduction short.
- Do not introduce tag belts yet.
More detail
Full activity instructions
- Introduce yourself, Pickle and today's mission: becoming part of the Rugger Pups pack.
- Introduce the commands (below).
- Briefly explain the playing boundaries and safety expectations.
- Emphasise listening, kindness and looking after teammates.
2Adventure Journey4–11 min · 7 minMove, imagine and explore
⚑ No balls or tag belts
How it works
- Ask the pups where they want to go.
- Choose transport and act out the journey together.
- Arrive and ask which animals live there.
- Move like the animals the children suggest.
Coaching focus · “Show me how we travel!”
Pitch setup
Child-led adventure — choose a destination, act out the journey, then move like the animals you find there. - Coach
- Child / attacker
- Cone
- Arrow = movement
Setup & equipment
- Use the main playing area.
- No rugby balls or tag belts are required.
- Children spread out with enough room to move safely.
Coaching detail
“What animal are we now?” · “Find your own space!” · “Freeze Paws!”
Commands
- “PAWS… READY!” — Go
- “Freeze Paws!” — Stop and listen
Ideas & variations
Destination ideas
- Jungle
- Zoo
- Farm
- Beach
- Under the sea
- Australia
- Safari
- Or another child-led destination
Transport ideas
- Plane
- Boat
- Train
- Jeep
- Helicopter
- Rocket
- Walking
- Swimming
Journey movement ideas
- Running like a plane
- Steering a jeep
- Bouncing over bumps
- Rowing a boat
- Ducking under branches
- Climbing
- Swimming
- Jumping over puddles
Animal movement ideas
- Stomp like an elephant
- Leap like a monkey
- Crawl like a crocodile
- Prowl like a tiger
- Slither like a snake
- Hop like a kangaroo
- Waddle like a penguin
Safety
- Keep children inside the marked area.
- Maintain safe spacing.
- Avoid high-risk animal movements or collisions.
- Adapt movements to the available surface and space.
- Keep the activity flowing rather than stopping for long explanations.
More detail
Full activity instructions
- Ask: “Where should the Rugger Pups go today?” Encourage somewhere with lots of animals — let the children choose.
- Ask: “How are we going to get there?” Let the children suggest the transport.
- Everyone acts out the journey together.
- Announce that the group has arrived, then ask: “What animals live here?”
- Everyone moves like the animals the children suggest.
- Use “Freeze Paws!” to stop, gather attention and choose the next part of the adventure; restart with “PAWS… READY!”
Purpose
- A fun, imaginative, child-led warm-up that gets children moving, talking and laughing while building confidence, coordination and listening.
- It should feel like a Rugger Pups adventure, not a rugby drill.
No formal progression is needed — the changing destination, transport and animals naturally vary the movement. The ideas above are examples only; let the children choose.
3Shark Attack11–19 min · 8 minDodge defenders and find space
⚑ No tag belts
How it works
- Start on one safe island; cross on “Shark Attack!”.
- Sharks catch runners with a gentle shoulder or upper-arm touch.
- Caught runners continue to the opposite island and join the next round; nobody is out.
- Rotate sharks frequently, keeping to about four unless the area safely allows more.
Coaching focus · “Look for gaps”
Pitch setup
No tag belts — cross from one safe island to the other. - Safe island at each end
- Child / attacker
- Shark (2)
- Coach
Setup & equipment
- Use the two safe islands at opposite ends of the pitch.
- Choose two sharks to start in the middle.
Coaching detail
“Dodge defenders” · “Change speed” · “Change direction” · “Stay in control”
Ideas & variations
Progression
- Give some runners rugby balls to carry while escaping the sharks.
Make it easier: Use one shark and a wider pitch.
Level it up: Runners carrying a ball must keep it in two hands.
Safety
- No pushing, grabbing or rough contact.
- Spread children along the starting line to reduce crowding.
- Caught runners keep moving to the opposite island — nobody stops in the middle.
More detail
Full activity instructions
- Children start on one safe island.
- On “Shark Attack!”, they run to the opposite island.
- Sharks catch runners with a gentle touch on the shoulder or upper arm.
- When caught: the runner continues safely to the opposite island and joins the next round. They do not stop in the middle and are not eliminated.
- Rotate sharks frequently.
- Avoid using more than about four sharks at one time, unless the area is large enough to stay safe and uncrowded.
4Tails19–30 min · 11 minLearn safe tag-belt skills
⚑ First introduction to tag belts
How it works
- Fit two hip tags; demonstrate safe tagging and reattaching.
- Choose three taggers; everyone else protects their tags.
- When tagged, stop; the tagger hands the tag directly back.
- Reattach and rejoin; rotate taggers every 60–90 seconds.
Coaching focus · “Eyes up”
Pitch setup
First introduction to tag belts — 3 taggers, nobody is out. - Child / attacker
- Tag belt
- Tagger (3)
- Coach
- Arrow = movement
Player icons are representative — use the group numbers in the instructions.
Setup & equipment
- Allow about five minutes to fit belts, demonstrate safe tagging and practise the technique.
- Each child wears two tags, one on each hip.
- Where possible, pre-size/check the tag belts before the children arrive to reduce fitting time.
Coaching detail
“Side-step” · “Find space” · “Tag safely” · “Return tags”
Short demonstration
- How to wear a tag belt correctly.
- How to remove a tag safely.
- How to stop when tagged.
- How to return the tag.
- How to reattach it before continuing.
Ideas & variations
Make it easier: Start with two taggers.
Level it up: Add a fourth tagger for short bursts.
Safety
- No grabbing clothing, pulling belts, pushing or tackling.
- Hand tags back directly — no throwing tags or leaving them on the ground.
- If fitting belts takes longer, shorten the game — never rush the safety demonstration.
More detail
Full activity instructions
- Choose three taggers.
- Everyone else moves around the area trying to keep their tags.
- When a tag is removed, the tagger hands it directly back to its owner. Tags are never thrown or deliberately left on the ground.
- When tagged, a child stops, gets their tag back, reattaches it and rejoins.
- Rotate taggers every 60–90 seconds.
5Spike's Escape Challenge30–40 min · 10 minDodge through the lanes to score
How it works
- Send one ball-carrying attacker against one defender in each lane.
- The attacker runs past to score; the defender tries to remove one tag.
- Start with the defender restricted to the central zone.
- Rotate after every attempt so everyone attacks and defends.
Coaching focus · “Attack space”
Pitch setup
5 lanes × 4 children — defender starts in the central zone. - Try line / end zone
- Attacker with ball / 2 waiting
- Defender
- Cone
Setup & equipment
- Create five short 1v1 lanes.
- Five groups of four — one group per lane.
- Each lane: one attacker with a ball, one defender, two children waiting in a marked safe starting position.
Coaching detail
“Change speed” · “Side-step” · “Carry the ball securely” · “Defend safely”
Ideas & variations
Progression
- Easier starting version: restrict the defender to a small central zone within the lane. The attacker can use the full lane — more chances to succeed and practise changing direction.
- Progression: when children are confident, allow the defender to move freely throughout the lane.
- Further level-up: make the lane slightly narrower and/or let the defender begin closer to the attacker.
Make it easier: Keep the defender in the small central zone; the attacker uses the full lane.
Level it up: Defender moves freely, then make the lane slightly narrower and/or let the defender start closer.
Safety
- Keep lanes clearly separated.
- Stop children running into neighbouring lanes.
- All five lanes must stay visible to the coach.
More detail
Full activity instructions
- The attacker tries to run past the defender and score a try.
- The defender tries to remove one of the attacker's tags.
- Rotate after each attempt so everyone attacks and defends.
6Team Passing Game40–48 min · 8 minPass and move together
How it works
- Work in teams within your marked areas.
- Complete three passes before scoring a try.
- Encourage every child to touch the ball.
- For this Week 1 introduction only, passes may go in any direction.
Coaching focus · “Call for the ball”
Pitch setup
4 teams × 5 children — one ball per team. - Team of 5
- Rugby ball
- Dashed arrow = pass
- Try line / end zone
Setup & equipment
- Four teams of five.
- Each team has one rugby ball and a clearly marked working area.
Coaching detail
“Show your hands” · “Look for teammates” · “Work together” · “Support the ball carrier”
Ideas & variations
Progression
- Introduce sideways and backwards passing.
- Encourage children to move into space after passing.
Make it easier: Two passes before a try.
Level it up: Everyone in the team must touch the ball before a try.
Safety
- Keep teams in their own areas and avoid collisions.
More detail
Full activity instructions
- Teams complete three passes before scoring a try.
- Encourage every child to touch the ball.
- Modified rule for this intro: passes may go in any direction.
Standard rugby passing rule: Rugby passes normally travel sideways or backwards, not forwards. The Week 1 any-direction rule is a temporary learning modification. Introduce sideways/backwards passing progressively as the children become confident.
7Big Pup Tag Game48–56 min · 8 minPlay your first tag game
How it works
- Choose one 10v10 game, or two 5v5 games only when both can be safely supervised.
- Ground the ball over the try line to score.
- When tagged, stop and pass; the defender returns the tag and the player reattaches it before continuing.
- Keep restarts quick and encourage passing, support and teamwork.
Coaching focus · “Find space”
Pitch setup
Option A — One game · 10 v 10
Option B — Two games · 5 v 5 on each pitch
Use only when both games can be supervised safely.
Player icons are representative — use the team numbers shown above.
- Attacking team
- Defending team
- Try line / end zone
- Coach
- Arrow = movement
Setup & equipment
- Use the main pitch and end zones already in place.
- Two colours of bibs.
Coaching detail
“Run forward” · “Pass to teammates” · “Support the ball carrier” · “Defend safely” · “Work together”
Simplified Week 1 rules
- Score a try by grounding the ball over the try line.
- A defender removes one tag to stop the ball carrier.
- The tagged player stops and passes to a teammate.
- The defender returns the tag.
- The player reattaches the tag before continuing.
- No tackling, pushing, grabbing or blocking.
- Quick restarts.
- Involve your teammates.
Ideas & variations
Option A — One 10v10 match(default)
- Simplified tag rugby on the main pitch.
- All 20 children play.
- Default option.
Option B — Two 5v5 matches
- Two adjacent mini-pitches played at the same time.
- Stand where you can see both games.
- Only use when children understand the rules and you can safely supervise both.
- Both games stop together on “Freeze Paws!”
Make it easier: Pause briefly after each tag so children can reset.
Level it up: A try only counts after at least one pass.
Safety
- No tackling, pushing, grabbing or blocking.
- Keep every playing area in your view.
More detail
Full activity instructions
- A proper game-based finish. Choose the most appropriate match format below on the day.
- Keep the game flowing with quick restarts.
- Encourage passing, support play and teamwork.
These are introductory modified rules, not a complete formal tag rugby ruleset.
8PAWS Huddle & Collection56–60 min · 4 minCelebrate and tidy up together
How it works
- Collect balls and tag belts.
- Praise effort, kindness and teamwork.
- Ask what the children enjoyed most.
- Close with “Once a Pup…” — “ALWAYS A PUP!”.
Coaching focus · “Well done, Pack!”
Setup & equipment
- Gather the children together.
Coaching detail
“Who was kind today?” · “Once a Pup…”
Safety
- Follow the school's authorised parent/guardian collection and handover arrangements.
- Do not allow children to leave unsupervised.
More detail
Full activity instructions
- Collect rugby balls and tag belts.
- Praise examples of effort, kindness and teamwork.
- Ask one short question, e.g. “What did you enjoy most today?”
- Finish with the closing chant.
Closing chant
- Coach: “Once a Pup…”
- Children: “ALWAYS A PUP!”
Total60 min
Learning goals
- Build confidence and feel part of the group.
- Move safely while finding space.
- Carry a rugby ball.
- Dodge and evade defenders.
- Wear and use tag belts correctly.
- Remove, return and reattach tags safely.
- Pass to teammates.
- Score tries.
- Experience introductory tag rugby games.
Kit
- 20 tag belts
- 40 tags plus a few spares
- 10–12 rugby balls
- 30 cones or flat markers
- 2 colours of bibs
- Whistle
- First-aid kit
- Access to drinking water
Pitch setup
Main area · One main rectangular coaching area of roughly 20m × 25m (a guide only — adapt to the space and group), with clear outside boundaries and runoff space.
- Two end zones / safe islands at opposite ends, plus a central coaching and waiting area where useful.
- Keep the main boundaries and end zones in place all session — the same area runs movement games, Shark Attack, Tails, five 1v1 lanes, team passing and the final game.
- Avoid unnecessary cone resets. Mark a clear waiting position for activities with turns.
- Every active area must be visible and manageable by the single coach.
- Before starting, check the surface, boundaries, equipment and the school's safeguarding, first-aid, emergency and collection arrangements.
Closing chant
Coach: “Once a Pup…”
Children: “ALWAYS A PUP!”