Dodge the Defenders
Mission: Dodge, change direction and escape the defenders.
- 60 min
- 8 activities
- 1 coach
- Up to 20 children
Plan mode — session at a glance
Before the Pups Arrive ✓6 quick setup checks
- Keep the main boundary and leave space for a wide crossing river, safe zones and dens.
- Pre-size tag belts — Escape Edition, Crocodile Crossing, Safe Zones and Fox & Hounds all use them.
- Mark two safe banks at opposite ends for Crocodile Crossing.
- Set out five cone safe zones spaced well apart for Pickle's Safe Zones.
- Have 3–4 tagger bibs ready to hand out for Pup Traffic — Escape Edition.
- Keep spare cones accessible to drop dens for the Fox & Hounds progression, plus two bib colours for the final game.
Session timeline
1PAWS Welcome & Recap0–4 min · 4 minWarm up and remember dodging
How it works
- Welcome the pack and recap helping teammates through passing.
- Introduce dodging, changing direction and escaping defenders.
- Ask what children can do when a defender is in front of them.
- Accept ideas such as side-stepping or finding another gap; keep it brief.
Coaching focus · “PAWS!”
Setup & equipment
- Gather the children in the normal coaching area.
Coaching detail
“READY!” · “Today we dodge the defenders!”
Commands
- Coach: “PAWS!” — Children: “READY!”
- “Freeze Paws!” — Stop and listen
Safety
- Keep this recap short.
More detail
Full activity instructions
- Welcome the group back.
- Recap: “Last week we worked together and helped our teammates with our passing.”
- Introduce today's mission: “Today we're learning how to dodge, change direction and escape defenders.”
- Ask: “What can you do if a defender is in front of you?” — e.g. run around them, side-step, change direction, find another gap. Keep it brief.
2Adventure Journey — Escape Adventure4–11 min · 7 minMove, imagine and escape
⚑ No balls or tag belts
How it works
- Let children choose a destination and transport, then act out the journey.
- Ask which animals live there and follow their suggestions.
- Encourage weaving, dodging, changing speed and moving into space.
- Use “Freeze Paws!” to change the adventure; restart with “PAWS… READY!”.
Coaching focus · “Find your own space!”
Pitch setup
Children choose the destination, journey and animals — coach encourages dodging and changing direction. - Coach
- Child / attacker
- Cone
- Arrow = movement
Setup & equipment
- Use one open bounded area.
- No rugby balls or tag belts are required.
- Children spread out with room to move safely.
Coaching detail
“Change direction!” · “Can you escape?” · “Show me how your animal moves!”
Ideas & variations
Destination ideas
- Jungle
- Ocean
- Zoo
- Safari
- Australia
- Farm
- Arctic
- Beach
- Space
- Another child-led destination
Transport ideas
- Plane
- Boat
- Train
- Jeep
- Helicopter
- Rocket
- Swimming
- Walking
Escape movement ideas
- Ocean: dart like fish, weave like eels, escape like dolphins
- Jungle: side-step like monkeys, sprint like cheetahs, slither like snakes
- Australia: hop like kangaroos, sprint like emus, crawl like crocodiles
Safety
- Maintain safe spacing.
- Keep children inside the marked area.
- Avoid dangerous animal movements.
- Keep the activity flowing.
More detail
Full activity instructions
- Ask: “Where should the Rugger Pups go today?” Let the children choose.
- Ask: “How are we getting there?” Let the children choose the transport, then act out the journey together.
- When the group arrives, ask: “What animals live here?” Let the children suggest the animals.
- Everyone moves like those animals — encourage weaving, dodging, changing direction, accelerating, stopping and starting, and moving into space.
- Use “Freeze Paws!” to stop and choose the next part of the adventure; restart with “PAWS… READY!”
Purpose
- Use imagination and movement to introduce dodging, weaving, changing speed and changing direction.
No formal progression — the changing journey and animals provide the variation. The ideas above are examples only; the children choose.
3Pup Traffic — Escape Edition11–19 min · 8 minDodge and escape on command
How it works
- Start without balls and move around the area.
- Use Green to run, Amber to slow, Red to freeze and Blue to side-step.
- Use Turbo to accelerate into space.
- On “ESCAPE!”, quickly change direction into a different empty area.
Coaching focus · “Eyes up”
Pitch setup
On ESCAPE! children change direction into open space — 2–3 taggers become active only then. - Child / attacker
- Tag belt
- Tagger (3)
- Coach
- Arrow = movement
Setup & equipment
- Children spread around the main area.
- Start without rugby balls.
Coaching detail
“Find the gap” · “Change direction” · “Escape into space”
Commands
- Green — Run
- Amber — Slow down
- Red — Freeze
- Blue — Side-step
- Turbo — Accelerate into space
- ESCAPE! — Change direction quickly and find a new empty space
Ideas & variations
Progression
- Add 2–3 taggers in clearly identifiable bibs; everyone wears a tag belt.
- Taggers are only active when ESCAPE! is called — during normal commands everyone moves freely.
- On ESCAPE!, taggers try to remove one tag. Tagged children stop, the tag is handed straight back, they reattach it and play resumes.
Safety
- No tackling.
- No pushing.
- Tags handed back directly.
- Keep taggers limited to 2–3 initially.
More detail
Full activity instructions
- Children move around responding to the commands.
- The key Week 4 command is ESCAPE! — children quickly change direction and move into a different empty area.
4Crocodile Crossing19–28 min · 9 minCross the river without getting caught
How it works
- On “Cross the river!”, run from your bank to the opposite bank.
- Crocodiles try to remove one tag.
- If tagged, continue safely to the opposite bank, receive the tag directly back and reattach it.
- Everyone joins the next crossing; rotate crocodiles frequently.
Coaching focus · “Find the gap”
Pitch setup
Wide river between two safe banks — 2–3 crocodiles, tag belts on, nobody is out. - Safe bank at each end
- Child / attacker
- Crocodile (2–3)
- Tag belt
- Rugby ball
- Coach
Setup & equipment
- Create a wide river between two safe banks.
- Choose 2–3 crocodiles to begin inside the river.
- All other children start behind one safe bank wearing tag belts.
Coaching detail
“Watch the crocodiles” · “Change direction” · “Go when you see space”
Ideas & variations
Progression
- Give rugby balls to some runners. Rotate the balls between rounds so different children carry while escaping.
Safety
- No pushing or tackling.
- No grabbing clothes or belts.
- Keep crocodile numbers manageable.
- Spread children across the starting bank to reduce collisions.
More detail
Full activity instructions
- On “Cross the river!”, the pups try to reach the opposite bank without losing a tag.
- Crocodiles try to remove one tag.
- If tagged: the child continues safely to the opposite bank, the crocodile hands the tag directly back, the child reattaches it and everyone joins the next crossing.
- Nobody is eliminated. Rotate crocodiles frequently.
5Pickle's Safe Zones28–38 min · 10 minDodge between the safe zones
How it works
- Move freely until “SAFE ZONE!”, then reach a zone before being tagged.
- Look for an available zone with room for about 2–3 children.
- After a few seconds, call “Back out!” so everyone moves again.
- If tagged, receive the tag directly back, reattach and keep playing; nobody is out.
Coaching focus · “Look before you go”
Pitch setup
Maximum 2–3 children per safe zone. - Safe zone
- Child / attacker
- Tag belt
- Tagger (3)
- Coach
- Arrow = movement
Player icons are representative — use the group numbers in the instructions.
Setup & equipment
- Create several small cone safe zones, spaced well apart, around the main playing area.
- Children wear tag belts.
- Choose 2–3 taggers.
Coaching detail
“Find an empty zone” · “Change direction” · “Escape into space”
Ideas & variations
Progression
- Introduce rugby balls to some runners and rotate the balls. Do not add more complicated safe-zone rules.
Safety
- Safe zones must be spaced well apart.
- No pushing into zones.
- Keep numbers per zone limited.
- Taggers cannot wait inside a safe zone.
More detail
Full activity instructions
- Children move freely around the area.
- On “SAFE ZONE!”, children find and reach a safe zone before a tagger removes a tag.
- Each safe zone holds about 2–3 children — look around for an available zone rather than following the same person.
- After a few seconds call “Back out!” — everyone leaves the zones and moves again. Repeat.
- If tagged: the tagger hands the tag directly back, the child reattaches it and keeps playing. Nobody is eliminated.
6Spike's Fox & Hounds38–47 min · 9 minChase and escape as a team
How it works
- Foxes try to remove one tag from the hounds.
- Hounds escape by changing speed, direction and space or side-stepping.
- If tagged, stop safely, receive the tag directly back and reattach before rejoining.
- Rotate foxes regularly; nobody is out.
Coaching focus · “Escape the fox!”
Pitch setup
Foxes chase, hounds escape — dens are added for the progression. Nobody stays in a den. - Den (progression)
- Child / attacker
- Tag belt
- Fox (3–4)
- Rugby ball
- Coach
- Arrow = movement
Player icons are representative — use the group numbers in the instructions.
Setup & equipment
- Choose 3–4 foxes; everyone else is a hound wearing a tag belt.
- Use the whole bounded area.
- Give rugby balls to some hounds where possible.
Coaching detail
“Find a gap!” · “Change direction!” · “Get to a den!”
Ideas & variations
Progression
- Place several cone dens around the area.
- Hounds score by reaching a den with both tags still attached, then move straight back into the game — nobody stays in a den.
Safety
- No tackling or pushing.
- No grabbing clothing or belts.
- Dens must be spaced safely.
- Keep fox numbers manageable.
More detail
Full activity instructions
- Foxes try to steal one tag from the hounds.
- Hounds escape by changing direction, changing speed, finding space and side-stepping.
- If a fox removes a tag: the hound stops safely, the fox hands the tag directly back, the hound reattaches it and rejoins immediately.
- Nobody is eliminated. Rotate foxes regularly.
7Big Pup Tag Game47–56 min · 9 minPlay tag rugby with dodging
How it works
- Choose one 10v10 match, or two 5v5 matches only if both can be safely supervised.
- Ground the ball over the try line to score.
- When tagged, stop; the defender returns the tag, the player reattaches it, then passes to a teammate.
- Pass sideways or backwards, not forwards.
- Praise finding gaps, side-stepping and escaping; add no bonus points or skill counts.
Coaching focus · “Find the gap”
Pitch setup
Option A — One game · 10 v 10
Option B — Two games · 5 v 5 on each pitch
Use only when both games can be supervised safely.
Player icons are representative — use the team numbers shown above.
- Attacking team
- Defending team
- Try line / end zone
- Coach
- Arrow = movement
Find the gap, change direction and run into space. Setup & equipment
- Use the main pitch and end zones already in place.
- Two colours of bibs.
Coaching detail
“Change direction” · “Run into space” · “Help your teammate”
Simplified rules
- Ground the ball over the try line to score.
- A defender removes one tag.
- The tagged player stops.
- The defender returns the tag.
- The player reattaches it.
- The ball is passed to a teammate.
- No tackling, pushing, grabbing or blocking.
Ideas & variations
Option A — One 10v10 match
- Use when the group benefits from one closely supervised match.
Option B — Two adjacent 5v5 matches
- Use when both games can be supervised safely.
Safety
- No tackling, pushing, grabbing or blocking.
- Keep every playing area in your view.
More detail
Full activity instructions
- Same familiar game. Choose the match format below on the day.
- Week 4 focus: finding gaps, changing direction, side-stepping, running into space and escaping defenders.
- Simply praise and encourage attempts to beat defenders — no bonus points, no side-step counts.
Don't over-referee whether a skill was performed correctly.
8PAWS Huddle & Collection56–60 min · 4 minCelebrate and tidy up together
How it works
- Ask what helped children dodge or escape today.
- Praise effort, confidence and safe play.
- Finish with “Once a Pup…” — “ALWAYS A PUP!”.
Coaching focus · “What helped you escape?”
Setup & equipment
- Gather the children.
- Collect balls, belts, cones and bibs.
Coaching detail
“Well done, Pack!” · “Once a Pup…”
Safety
- Follow the school's authorised collection and handover procedure.
More detail
Full activity instructions
- Ask: “What helped you escape a defender today?” (e.g. side-step, change direction, run faster, find a gap, look for space).
- Praise effort, confidence and safe play.
- Finish with the closing chant.
Closing chant
- Coach: “Once a Pup…”
- Children: “ALWAYS A PUP!”
Total60 min
Learning goals
- Keep their eyes up.
- Find gaps.
- Change direction.
- Change speed.
- Side-step.
- Accelerate into space.
- Evade taggers.
- Carry a rugby ball while moving.
- Use tags safely.
- Apply evasion in a simple tag rugby game.
- The session should feel like: Adventure → escape → dodge → score.
Kit
- 20 tag belts
- 40 tags plus a few spares
- 10–12 rugby balls
- 35–40 cones or flat markers
- 2 colours of bibs
- Whistle
- First-aid kit
- Access to drinking water
Pitch setup
Main area · Use one main rectangular area of roughly 20m × 25m (a flexible guide).
- Keep the main external boundaries, and two end zones where useful for the final game.
- Leave enough internal space for safe zones, dens and a wide crossing river.
- Use internal cones to adapt the space — avoid full-pitch resets.
- The whole session must stay manageable for one coach and up to 20 children.
Closing chant
Coach: “Once a Pup…”
Children: “ALWAYS A PUP!”