Teamwork Makes the Try Work
Mission: Help your pack, work together and have fun as a team.
- 60 min
- 8 activities
- 1 coach
- Up to 20 children
Plan mode — session at a glance
Before the Pups Arrive ✓6 quick setup checks
- Keep the main boundary and end zones; mark the internal team areas with cones.
- Pre-size tag belts — Rescue Pups, All Pups Home and the final game all use them.
- Put pairs' balls together at pitch-side for Pack Pairs and Rescue Pups.
- Have four balls ready for Circle Dash, one per circle, with one cone a short distance outside each circle.
- Split the pitch into two kennels and place roughly half the balls and cones in each for Kennel Clear-Out.
- Have two colours of bibs ready for the final game and spare cones within reach.
Session timeline
1PAWS Welcome & Recap0–4 min · 4 minWarm up and remember teamwork
How it works
- Recap escaping defenders and introduce working together.
- Ask what a good teammate does.
- Accept simple ideas such as helping, sharing, passing and taking turns.
- Keep the recap very short.
Coaching focus · “PAWS!”
Setup & equipment
- Gather the children in the normal coaching area.
Coaching detail
“READY!” · “What does a good teammate do?”
Commands
- Coach: “PAWS!” — Children: “READY!”
- “Freeze Paws!” — Stop and listen (use throughout)
Safety
- Keep this recap short.
More detail
Full activity instructions
- Recap: “Last week we learned how to escape defenders. Today our mission is to help our pack and work together.”
- Ask: “What does a good teammate do?” Accept simple answers — helps, shares, passes, encourages, takes turns.
- Keep this very short.
2Pack Pairs4–11 min · 7 minWork together in pairs
How it works
- Choose a Leader Pup and Shadow Pup in each pair.
- The leader jogs, side-steps and turns while the shadow follows.
- Swap roles after about 30–45 seconds.
- Add about one ball per pair; move together and pass on “SWAP!”.
Coaching focus · “Stay with your pal”
Pitch setup
Leader Pup and Shadow Pup move together — a few pairs share a ball and pass on “SWAP!”. - Pair of children
- Rugby ball
- Dashed arrow = pass
- Cone
- Coach
Setup & equipment
- Put children into pairs.
- Spread pairs throughout the main playing area.
- Begin without rugby balls.
Coaching detail
“Eyes up” · “Help each other” · “Ready hands”
Ideas & variations
Progression
- Allow partners to pass while moving slowly. Do not add defenders.
Safety
- Keep pairs spaced apart and movements controlled.
More detail
Full activity instructions
- One child is the Leader Pup; their partner is the Shadow Pup.
- The Leader moves around the space — jogging, side-steps, turns, quick feet, changes of direction. The Shadow follows.
- After about 30–45 seconds, swap.
- Then introduce about one rugby ball per pair. Pairs move together and pass the ball between themselves when the coach calls “SWAP!”
3Rescue Pups11–19 min · 8 minRescue your teammates
How it works
- Pairs move together while taggers try to remove one tag.
- If tagged, freeze safely while the tagger returns the tag.
- Your partner makes a short rescue pass; catch it and reattach your tag.
- Both rejoin immediately; nobody is out and taggers rotate regularly.
Coaching focus · “Stay with your pal!”
Pitch setup
Tagged child freezes — their partner rescues them with one short pass. Nobody is out. - Pair of children
- Tag belt
- Tagger (3)
- Ringed = frozen child
- Dashed arrow = pass
- Rugby ball
- Coach
Player icons are representative — use the group numbers in the instructions.
Setup & equipment
- Keep children in pairs.
- One rugby ball per pair where possible.
- Choose 3 taggers.
- Everyone wears tag belts.
Coaching detail
“Rescue your teammate!” · “Show your hands!” · “Help your pack!”
Safety
- No tackling.
- No pushing.
- Tags handed directly back.
- Frozen players remain standing and visible.
More detail
Full activity instructions
- Pairs move around together. Taggers try to remove one tag.
- If a child is tagged: they freeze safely where they are and the tagger returns the tag.
- Their partner rescues them with one short pass; the frozen child catches the ball and reattaches their tag.
- Both immediately rejoin the game. Nobody is eliminated. Rotate taggers regularly.
No progression needed — keep the game flowing.
4Circle Dash19–28 min · 9 minRace around the circle
How it works
- Pass around the circle through everyone’s hands.
- After everyone has received and passed, the final receiver becomes Dash Pup.
- Dash Pup runs around the team’s outside cone and returns to the circle.
- Restart passing and count successful rounds together; nobody is eliminated.
Coaching focus · “Ready hands!”
Pitch setup
Pass round the circle — the last receiver dashes round the team cone and back. - Team of 5 in a loose circle
- Rugby ball
- Dashed = pass round the circle
- Solid = Dash Pup round the cone
- Cone
- Coach
Setup & equipment
- Split into four teams of five.
- Each team forms its own loose circle with one rugby ball.
- Place a cone a short distance outside each team's circle.
Coaching detail
“Help the next pup!” · “Pass it around!” · “Go, Dash Pup!”
Ideas & variations
Progression
- Change the direction the ball travels around the circle. Do not add defenders.
Safety
- Team areas must be clearly separated.
- Dash runners stay within their team's area.
More detail
Full activity instructions
- The ball travels around the circle through everyone's hands.
- Once every child has received and passed the ball, the final receiver becomes the Dash Pup.
- The Dash Pup runs around their team's outside cone and returns to the circle. Then the passing starts again.
- Teams try to complete as many successful rounds as they can — a team challenge, not elimination.
5Pickle's Kennel Clear-Out28–38 min · 10 minClear the kennels as a team
How it works
- Move equipment from your kennel into the other team’s kennel.
- Carry one item at a time, pass a rugby ball or cooperate to move items; never throw hard equipment.
- On “Freeze Paws!”, stop and quickly count which kennel has fewer items.
- Restart for several short rounds, keeping scoring light and teamwork central.
Coaching focus · “Help your pack!”
Pitch setup
Move safe kit out of your kennel into the other one — one item at a time. - Team 1 in its kennel
- Team 2 (bibs) in its kennel
- Rugby ball
- Cone
- Carry one item at a time across
- Coach
Player icons are representative — use the group numbers in the instructions.
Setup & equipment
- Split the main pitch into two kennels.
- Two teams of about 10.
- Place roughly half the rugby balls / cones in each kennel. Use safe equipment only.
Coaching detail
“Share the jobs!” · “Move the ball!” · “Work together!”
Ideas & variations
Progression
- In later rounds, rugby balls must be moved using at least one pass before entering the opposite kennel.
Safety
- One item per child.
- No throwing cones.
- No pushing.
- Children stay aware of players moving in both directions.
More detail
Full activity instructions
- The challenge: get equipment out of your kennel and into the other team's kennel.
- Children may carry one item at a time, pass a rugby ball to a teammate, or work together to move items. No throwing hard equipment.
- On “Freeze Paws!” everyone stops. Quickly count which kennel has fewer items, then restart.
- Play several short rounds rather than one long game. The aim is fun, movement and teamwork — keep the scoring light.
6Spike's All Pups Home38–47 min · 9 minGet every pup home safe
How it works
- Set a whole-pack target, such as 10 tries.
- Ball carriers try to reach the try zone while taggers attempt tags.
- When tagged, stop, receive the tag back, pass to another Pup, then reattach and keep helping.
- Every try adds to the shared total; there are no opposing teams.
Coaching focus · “Help the pack!”
Pitch setup
One Rugger Pups pack attacks one try zone — every try adds to the group total. - Try line / end zone
- One Rugger Pups pack
- Tag belt
- Rugby ball
- Tagger (3)
- Dashed arrow = pass
- Coach
Player icons are representative — use the group numbers in the instructions.
Setup & equipment
- Use the main pitch with a try zone at one end.
- Choose 3 taggers. Everyone else is one Rugger Pups pack.
- Give rugby balls to several children.
Coaching detail
“Find someone in space!” · “Pass to your pal!” · “Can we reach our team target?”
Ideas & variations
Progression
- If the group reaches the target easily, increase it slightly for the final round. No extra defenders or complex rules.
Safety
- Keep the challenge cooperative.
- No tackling, pushing or grabbing.
More detail
Full activity instructions
- Set a whole-group target, e.g. “Can the Rugger Pups score 10 tries together?”
- Children with balls try to reach the try zone; taggers try to remove tags.
- When tagged: stop, the tag is returned, pass the ball to another Rugger Pup, reattach the tag and keep helping the team.
- Every try adds to the whole group's total. There are no opposing teams.
7Big Pup Tag Game47–56 min · 9 minPlay tag rugby as a team
How it works
- Choose one 10v10 match, or two 5v5 matches only if both can be safely supervised.
- Ground the ball over the try line to score.
- When tagged, stop; the defender returns the tag, the player reattaches it, then passes to a teammate.
- Pass sideways or backwards, not forwards.
- Celebrate passing, support and teamwork, with no bonus scoring or required passing sequence.
Coaching focus · “Help your teammate!”
Pitch setup
Option A — One game · 10 v 10
Option B — Two games · 5 v 5 on each pitch
Use only when both games can be supervised safely.
Player icons are representative — use the team numbers shown above.
- Attacking team
- Defending team
- Try line / end zone
- Coach
- Arrow = movement
Help your teammate — pass, call for the ball and move into space. Setup & equipment
- Use the main pitch and end zones already in place.
- Two colours of bibs.
Coaching detail
“Who can you pass to?” · “Work together!” · “Great teamwork!”
Simplified rules
- Ground the ball over the try line to score.
- A defender removes one tag.
- The tagged player stops.
- The defender returns the tag.
- The player reattaches it.
- The ball is passed to a teammate.
- No tackling, pushing, grabbing or blocking.
Ideas & variations
Option A — One 10v10 match
- Use when the group benefits from one closely supervised match.
Option B — Two adjacent 5v5 matches
- Use when both games can be supervised safely.
Safety
- No tackling, pushing, grabbing or blocking.
- Keep every playing area in your view.
More detail
Full activity instructions
- Same familiar game with the established simplified tag rules. Choose the match format below on the day.
- Week 5 focus: passing, helping teammates, calling for the ball, moving into space and celebrating good team play.
- No bonus scoring and no required passing sequences.
8PAWS Huddle & Collection56–60 min · 4 minCelebrate and tidy up together
How it works
- Ask what someone did today to help their team.
- Praise passing, encouragement, sharing, helping and taking turns.
- Finish with “Once a Pup…” — “ALWAYS A PUP!”.
Coaching focus · “Who helped their team today?”
Setup & equipment
- Gather the children.
- Collect balls, belts, cones and bibs.
Coaching detail
“Well done, Pack!” · “Once a Pup…”
Safety
- Follow the school's authorised collection and handover procedure.
More detail
Full activity instructions
- Ask: “What did someone do today that helped their team?”
- Praise examples of passing, encouragement, helping, sharing and taking turns.
- Finish with the closing chant.
Closing chant
- Coach: “Once a Pup…”
- Children: “ALWAYS A PUP!”
Total60 min
Learning goals
- Helping teammates.
- Passing and catching.
- Moving together.
- Communicating.
- Taking turns.
- Rescuing / helping teammates.
- Sharing the ball.
- Scoring together.
- Celebrating team success.
- The session should feel like: Play together → help each other → succeed together.
Kit
- 20 tag belts
- 40 tags plus a few spares
- 10–12 rugby balls
- 35–40 cones or flat markers
- 2 colours of bibs
- Whistle
- First-aid kit
- Access to drinking water
Pitch setup
Main area · Use one main area of roughly 20m × 25m (a flexible guide).
- Keep the main boundaries and end zones in place; create internal team areas with cones.
- Make only small internal changes between games.
- One coach must be able to see the whole active area at all times.
Closing chant
Coach: “Once a Pup…”
Children: “ALWAYS A PUP!”