The Big Game Day
Mission: Show everything the Rugger Pups have learned and enjoy the Big Game Day!
- 60 min
- 8 activities
- 1 coach
- Up to 20 children
Plan mode — session at a glance
Before the Pups Arrive ✓6 quick setup checks
- Keep the main boundary and the two principal end zones in place.
- Pre-size tag belts — Tails Team Challenge, Golden Try Hunt, Pack Challenge and the Big Game Day all use them.
- Set out several small Golden Try Zones around the outside of the main area.
- Have balls and tag belts ready for whichever replay game the children choose.
- Put two colours of bibs out and decide the Big Game Day format before the children arrive: one 10v10 or two 5v5.
- Keep spare cones accessible for the shared try zone and the Pack Challenge.
Session timeline
1PAWS Welcome — Big Game Day0–4 min · 4 minWarm up for the Big Game Day
How it works
- Announce Big Game Day and using everything learned as Rugger Pups.
- Briefly recall running, passing, dodging, teamwork and safe tagging.
- Keep excitement high and the explanation short.
Coaching focus · “PAWS!”
Setup & equipment
- Gather the children in the normal coaching area.
Coaching detail
“READY!” · “It's Big Game Day!”
Commands
- Coach: “PAWS!” — Children: “READY!”
- “Freeze Paws!” — Stop and listen
Safety
- Keep this short.
More detail
Full activity instructions
- Tell the children: “Today is our Big Game Day! We're going to use everything we've learned as Rugger Pups.”
- Briefly mention running, passing, dodging, teamwork and safe tagging.
- Keep the excitement high and the explanation short.
2Adventure Journey — Pups' Choice Finale4–11 min · 7 minThe pups choose the adventure
⚑ No balls or tag belts
How it works
- Let children choose the final destination and how to get there.
- Act out the journey together.
- On arrival, ask about animals and move like their suggestions, exploring speed, dodging and imaginative movement.
- Use “Freeze Paws!” between parts and restart with “PAWS… READY!”.
Coaching focus · “Where shall we go?”
Pitch setup
Final child-led adventure — children choose where, how and which animals. - Coach
- Child / attacker
- Cone
- Arrow = movement
Setup & equipment
- Use one open bounded area.
- No rugby balls or tag belts are required.
- Children spread out with room to move safely.
Coaching detail
“How do we get there?” · “Show me your animal!” · “Find your own space!”
Safety
- Maintain safe spacing.
- Keep children inside the marked area.
- Avoid dangerous animal movements.
More detail
Full activity instructions
- Ask: “Where should the Rugger Pups go for our final adventure?” Let the children choose.
- Ask: “How are we getting there?” Act out the journey together.
- When you arrive, ask: “What animals live here?” Move like the animals the children suggest.
- Encourage running, jumping, dodging, crawling, weaving, changing speed and imaginative movement.
- Use “Freeze Paws!” when changing parts of the adventure; restart with “PAWS… READY!”
A celebration version — don't force a destination and don't add technical rugby skills. No formal progression.
3Pups' Choice Replay11–18 min · 7 minReplay your favourite games
How it works
- Offer a quick vote between up to three familiar favourites: Shark Attack, Crocodile Crossing or Tails.
- Play the winner using its original approved rules and safety points.
- Keep caught runners involved; nobody is out.
- Do not add complex variations.
Coaching focus · “Your favourite game is back!”
Pitch setup
If chosen: Shark Attack
Shark Attack — as played in earlier weeks. - Safe island at each end
- Child / attacker
- Shark (2)
- Tag belt
- Coach
If chosen: Crocodile Crossing
Crocodile Crossing — as in Week 4. - Safe bank
- Child / attacker
- Crocodile
- Tag belt
- Coach
If chosen: Tails
Tails — nobody is out. - Child / attacker
- Tag belt
- Tagger (3)
- Coach
- Arrow = movement
Use the diagram for the game the children vote for. Setup & equipment
- Use the main area already in place.
- Have tag belts and balls ready for whichever game wins.
Coaching detail
“Find space!” · “Play safely!”
Ideas & variations
Shark Attack
- Use the rules from earlier weeks (Week 1 / Week 2 Tag Edition). Caught runners carry on — nobody is out.
Crocodile Crossing
- Use the Week 4 rules. Tag belts; nobody is out.
Tails
- Use the Week 1 rules. Tags handed directly back; nobody is out.
Safety
- Follow the safety points from the original version of the chosen game.
- No tackling, pushing or grabbing.
More detail
Full activity instructions
- Offer a quick vote between up to three familiar favourites (below).
- Play the winning game using its already-approved rules from earlier weeks.
- Do not create new complex variations. The aim: “Your favourite Rugger Pups game is back!”
The coach may adjust the shortlist based on equipment, space and the group.
4Tails Team Challenge18–25 min · 7 minCollect tails as a team
How it works
- Try to remove one tag safely from an opposing player.
- Return each tag directly so its owner can reattach it.
- Both players carry on; nobody is out.
- Celebrate safe team tagging with a rough total or simple praise.
Coaching focus · “Find space!”
Pitch setup
Two teams in one tag area — how many safe tags can your team make? Nobody is out. - Team 1
- Team 2 (bibs)
- Tag belt
- Coach
- Arrow = movement
Player icons are representative — use the group numbers in the instructions.
Setup & equipment
- Everyone wears tag belts.
- Divide into two broad teams using bibs.
- Use one main bounded area.
Coaching detail
“Tag safely!” · “Help your team!” · “Return the tag!”
Ideas & variations
Progression
- Introduce rugby balls to some players. No additional rules.
Safety
- No tackling, pushing or grabbing clothing.
- Tags handed directly back.
More detail
Full activity instructions
- Children try to safely remove a tag from a player on the other team.
- When they take a tag: return it directly, the tagged player reattaches it, and both carry on playing.
- Team challenge: how many safe tags can your whole team make? Keep a rough total or simply celebrate good tagging.
- Nobody is eliminated.
5Pickle's Golden Try Hunt25–33 min · 8 minHunt for the golden tries
How it works
- Try to score in a Golden Try Zone, then look for another.
- Taggers attempt tags before players reach a scoring zone.
- If tagged, stop safely, receive the tag back and reattach before carrying on.
- Visit different zones without recording individual scores; nobody is out.
Coaching focus · “Find another try zone!”
Pitch setup
Score in one Golden Try Zone, then hunt for a different one. - Golden Try Zone
- Child / attacker
- Rugby ball
- Tag belt
- Tagger (3)
- Coach
- Arrow = movement
Player icons are representative — use the group numbers in the instructions.
Setup & equipment
- Create several small Golden Try Zones around the outside of the main area.
- Children carry rugby balls.
- Use 2–3 taggers.
Coaching detail
“Look for space!” · “Escape the defender!” · “Score the try!”
Safety
- Space the zones well apart.
- No tackling, pushing or grabbing.
- Tags handed directly back.
More detail
Full activity instructions
- Children try to score tries in different Golden Try Zones. After scoring in one zone, look for another.
- Taggers try to remove tags before players reach a scoring zone.
- When tagged: stop safely, the tag is returned, reattach it and carry on. Nobody is eliminated.
- Aim: visit as many different scoring zones as possible. No need to record individual scores.
No progression needed.
6Coach Paws' Pack Challenge33–41 min · 8 minBeat the coach's challenges
How it works
- Set a collective try target and allow a sensible countdown.
- Work together to score tries.
- If tagged, stop, receive the tag back, pass to a teammate and reattach before helping again.
- Count every try towards the whole-pack target.
Coaching focus · “Help the pack!”
Pitch setup
Whole pack vs the clock — every try counts towards the group target. - Try line / end zone
- One Rugger Pups pack
- Tag belt
- Rugby ball
- Tagger (4)
- Dashed arrow = pass
- Coach
Player icons are representative — use the group numbers in the instructions.
Setup & equipment
- The entire group works together on the main pitch.
- Several rugby balls are active.
- Choose 3–4 taggers.
Coaching detail
“Find space!” · “Pass to a pal!” · “Keep going!”
Ideas & variations
Progression
- If they achieve the target, give one slightly higher final target. No extra rules.
Safety
- Keep it cooperative.
- No tackling, pushing or grabbing.
More detail
Full activity instructions
- Set a collective mission, e.g. “Can the Rugger Pups score 15 tries before Coach Paws finishes the countdown?” Use a sensible time period, not a very fast countdown.
- Children work together to score tries.
- If tagged: stop, receive the tag back, pass to a teammate, reattach and keep helping the pack.
- Every try counts towards the whole group's target.
7The Big Game Day41–56 min · 15 minPlay the big final game
How it works
- Choose one 10v10 match, or two 5v5 matches only if both can be safely supervised.
- Ground the ball over the try line to score.
- When tagged, stop; the defender returns the tag, the player reattaches it, then passes to a teammate.
- Pass sideways or backwards, not forwards.
- Keep play positive and flowing, with no bonus scoring or minimum pass count.
Coaching focus · “Great space!”
Pitch setup
Option A — One game · 10 v 10
Option B — Two games · 5 v 5 on each pitch
Use only when both games can be supervised safely.
Player icons are representative — use the team numbers shown above.
- Attacking team
- Defending team
- Try line / end zone
- Coach
- Arrow = movement
The longest game of the programme — let the children play. Setup & equipment
- Use the main pitch and end zones already in place.
- Two colours of bibs.
Coaching detail
“Nice pass!” · “Good tag!” · “Great teamwork!” · “Keep going!”
Simplified rules
- Ground the ball over the try line to score.
- A defender removes one tag.
- The tagged player stops.
- The defender returns the tag.
- The player reattaches it.
- The ball is passed to a teammate.
- No tackling, pushing, grabbing or blocking.
Ideas & variations
Option A — One 10v10 match
- Use when the group benefits from one closely supervised match.
Option B — Two adjacent 5v5 matches
- Use when both games can be supervised safely.
Safety
- No tackling, pushing, grabbing or blocking.
- Keep every playing area in your view.
More detail
Full activity instructions
- Use the familiar Big Pup Tag Game rules. Choose the match format below on the day.
- Let the children use everything they've learned: run with the ball, find space, dodge, change direction, pass sideways/backwards, support teammates, tag safely, score tries, be kind and work together.
- No bonus scoring, no minimum pass counts and don't over-referee. Coach positively and keep the game flowing.
This should feel like a game, not a final assessment.
8PAWS Celebration & Collection56–60 min · 4 minCelebrate the whole programme
How it works
- Ask for children’s favourite part of being a Rugger Pup.
- Celebrate effort, kindness, courage, teamwork and improvement.
- Do not rank children or choose a single best player.
- Finish with “Once a Pup…” — “ALWAYS A PUP!”; add a final cheer or howl if appropriate.
Coaching focus · “What was your favourite part?”
Setup & equipment
- Bring everyone together.
- Collect balls, belts, cones and bibs.
Coaching detail
“Well done, Rugger Pups!” · “Once a Pup…”
Safety
- Follow the school's authorised collection and handover procedure.
More detail
Full activity instructions
- Ask: “What was your favourite part of being a Rugger Pup?”
- Briefly celebrate what the children have learned — recognise effort, kindness, courage, teamwork and improvement.
- Do not rank children or name a single best player.
- Finish with the closing chant. A bigger final cheer or howl afterwards is fine if appropriate.
Closing chant
- Coach: “Once a Pup…”
- Children: “ALWAYS A PUP!”
Total60 min
Learning goals
- A celebration session — exciting, familiar and rewarding.
- Bring together favourite elements from the previous five weeks.
- Run with the ball, find space, dodge and change direction.
- Pass sideways / backwards and support teammates.
- Tag safely and score tries.
- Be kind and work together.
- Finish with the longest Big Pup Tag Game of the programme.
Kit
- 20 tag belts
- 40 tags plus a few spares
- 10–12 rugby balls
- 35–40 cones or flat markers
- 2 colours of bibs
- Whistle
- First-aid kit
- Access to drinking water
Pitch setup
Main area · Use one main area of roughly 20m × 25m (a flexible guide).
- Keep the main boundaries and two principal end zones.
- Leave space for temporary Golden Try Zones around the outside.
- Be able to divide the area into two 5v5 pitches.
- Minimise resets. One coach must be able to see the whole active area.
Closing chant
Coach: “Once a Pup…”
Children: “ALWAYS A PUP!”