Ready for the Pack
Mission: Move, tag and play like a team.
- 60 min
- 8 activities
- 1 coach
- Up to 20 children
Plan mode — session at a glance
Before the Pups Arrive ✓6 quick setup checks
- Mark the main playing area (roughly 20m × 25m) with try lines at both ends.
- Set out six to eight cone gates around the area for Gate Escape.
- Pre-size the tag belts and check every belt has two tags.
- Mark five short 1v1 channels, each with a waiting spot.
- Place 10–12 rugby balls at pitch-side, ready for Pup Traffic and Gate Escape.
- Have two colours of bibs ready for the Big Pup Tag Game.
Session timeline
1Welcome & Pack Rules0–4 min · 4 minMeet the Pack and learn the rules
How it works
- Introduce yourself and the mission: move, tag and play like a team.
- Teach “PAWS… READY!” for go and “Freeze Paws!” for stop and listen.
- Cover the boundaries and safe tagging.
- Keep it short — no lectures.
Coaching focus · “Eyes on the coach when stopped”
Setup & equipment
- Gather the children in a designated coaching area.
Coaching detail
“Look after your teammates” · “Stay inside the boundaries”
Commands
- “PAWS… READY!” — Go
- “Freeze Paws!” — Stop, freeze and listen
Safety
- Keep this introduction short.
- Check the children can all see and hear you.
More detail
Full activity instructions
- Introduce yourself and today's mission: move, tag and play like a team.
- Cover the boundaries, the commands and safe tagging.
- Emphasise listening, kindness and looking after teammates.
- Keep it short — do not turn this into a lecture.
2Pup Traffic Challenge4–11 min · 7 minTraffic lights, space and legal passing
How it works
- Start ball-free: GREEN — move; AMBER — slow/control; RED — freeze.
- Add TURBO — accelerate; SIDE-STEP — evade; U-TURN — turn; FIND SPACE — clear space.
- Give balls to about half the group. On PASS!, find a nearby teammate without a ball.
- Pass short, sideways/backwards — never forwards. Receiver carries; keep moving immediately.
- PAWS… READY! starts; Freeze Paws! stops the whole group.
Coaching focus · “Look up”
Pitch setup
Traffic lights first, then PASS: short sideways/backwards passes while the group keeps moving. - Coach
- Child / attacker
- Rugby ball
- Cone
- Dashed = short sideways/backwards pass
- Solid = movement; passing pair travels up the page
Player icons are representative — use the group numbers in the instructions.
Setup & equipment
- Use the main playing area.
- Children spread out with room to move safely.
Coaching detail
“Find space” · “Sideways or backwards” · “Keep moving after the pass”
Safety
- Keep children inside the marked area.
- Slow the group down if anyone looks out of control.
More detail
Full activity instructions
- Begin without balls: GREEN means run or move, AMBER means slow down and stay controlled, RED means freeze.
- Add TURBO, SIDE-STEP, U-TURN and FIND SPACE once the basic traffic lights are familiar.
- Introduce rugby balls to approximately half the group once the children understand the calls.
- On PASS!, ball carriers find a nearby teammate without a ball and make a short sideways or backwards pass — never forwards. The receiver becomes the new ball carrier.
- Movement resumes immediately; keep the activity moving rather than forming stationary pairs or long lines.
- PAWS… READY! starts the activity; Freeze Paws! stops the whole group for safety or coaching.
Traffic calls
- GREEN — Run / move
- AMBER — Slow down and stay controlled
- RED — Freeze
- TURBO — Accelerate into space
- SIDE-STEP — Quick change of direction
- U-TURN — Turn and move the opposite way
- FIND SPACE — Move into a clear part of the area
- PASS! — Short sideways/backwards pass to a nearby teammate without a ball
3Tails Reloaded11–19 min · 8 minTag safely — nobody is out
How it works
- Everyone wears two tags; 3–4 taggers remove one at a time.
- Return and reattach the tag immediately — nobody is out.
- Give half the group balls: scan, change speed and carry in two hands; never cover tags.
- Rotate taggers every 60–90 seconds and swap balls each round.
Coaching focus · “Eyes up”
Pitch setup
Everyone wears a belt — 3–4 taggers, nobody is out. - Child / attacker
- Tag belt
- Tagger (4)
- Coach
- Arrow = movement
Player icons are representative — use the group numbers in the instructions.
Setup & equipment
- Every child wears a tag belt with two tags, one on each hip.
- Start with 3–4 taggers.
Coaching detail
“Side-step” · “Find space” · “Tag safely” · “Return the tag”
Ideas & variations
Make it easier: Start with two taggers.
Level it up: Add a fourth tagger, or ask ball carriers to protect their tags while carrying.
Safety
- No grabbing clothing, pulling belts, pushing or tackling.
- Hand tags back directly — no throwing tags or leaving them on the ground.
More detail
Full activity instructions
- Taggers remove one tag at a time.
- The child immediately gets the tag back, replaces it and continues.
- Nobody is eliminated — everyone keeps playing.
- Rotate taggers every 60–90 seconds.
- Introduce balls to about half the group. Ball carriers scan for a gap, change speed and keep two hands on the ball without covering their tags. Swap balls each round.
4Gate Escape19–27 min · 8 minFind space and escape through gates
How it works
- Give balls to about half the group (10–12 available); everyone moves and finds space.
- Carriers score by carrying through different gates; others avoid blocking them.
- Every 30–45 seconds call SWAP! Hand over or pass short sideways/backwards to someone without a ball; keep moving.
- Heads up — find a free gate, don't follow the crowd. No pass through the gate is required.
- Progression: add 3–4 roaming defenders; tagged players reset and continue.
Coaching focus · “Heads up”
Pitch setup
About half the group carries balls through gates; everyone keeps moving. Three roaming defenders shown only as progression. - Child / attacker
- About half carry balls (10–12 available)
- Cone
- Arrow = movement
- 3–4 roaming defenders — progression only
- Coach
Player icons are representative — use the group numbers in the instructions.
Setup & equipment
- Set out six to eight cone gates around the main area.
- Give rugby balls to approximately half the group — the activity works with approximately 10–12 rugby balls, not one per child.
Coaching detail
“Find a free gate.” · “Don’t follow the crowd.” · “Swap with someone without a ball.”
Ideas & variations
Make it easier: No defenders — just find the gates.
Level it up: Add 3–4 roaming defenders who may safely tag ball carriers; tagged players reset and continue.
Safety
- Spread the gates out to avoid collisions.
- Defenders tag safely — no grabbing or pushing.
More detail
Full activity instructions
- Give rugby balls to approximately half the group; everyone moves freely around the area.
- Ball carriers score by travelling through different cone gates. Children without balls also move, find space and avoid blocking gates.
- Every 30–45 seconds call SWAP! Ball carriers safely give or make a short sideways/backwards pass to a nearby child without a ball; the new carrier continues immediately.
- Encourage children to use different gates rather than following the crowd.
- Progression: add 3–4 roaming defenders who may safely tag ball carriers. Tagged players reset and continue.
SWAP! only rotates possession — carry through the gate; do not require a pass through it. Passing through gates with a partner belongs to Week 3 Gate Passing Adventure.
More balls may be used if available, but the activity never depends on one ball per child.
5Pickle's 1v1 Showdown27–36 min · 9 minBeat the defender 1v1
How it works
- Set out five short, wide channels.
- One attacker versus one defender per channel.
- Attacker beats the defender to score; defender removes a tag.
- Rotate after every attempt.
- Progression: let the defender move freely.
Coaching focus · “Attack the space”
Pitch setup
5 short channels — defender starts in the central zone, then moves freely. - Try line / end zone
- Attacker with ball / 2 waiting
- Defender
- Cone
Setup & equipment
- Create approximately five short channels.
- Small groups rotate quickly — one attacker versus one defender per channel.
- Use wide lanes and short distances.
Coaching detail
“Change speed” · “Side-step” · “Defend safely”
Ideas & variations
Make it easier: Keep the defender in the small central zone; the attacker uses the full lane.
Level it up: Let the defender move freely from the start.
Safety
- Keep channels clearly separated.
- Stop children running into neighbouring channels.
- All channels must stay visible to the coach.
More detail
Full activity instructions
- The attacker attempts to beat the defender and score beyond the line.
- The defender attempts to remove a tag.
- Rotate after each attempt so everyone attacks and defends.
- Progression: allow the defender to move freely rather than starting from the restricted central area.
6Pass Before You Score36–44 min · 8 minPass before you score
How it works
- Four simultaneous 3v2 games, one ball each. Supervise centrally; rotate roles frequently.
- Attackers complete one pass before scoring beyond the try line; defenders tag the carrier.
- Round 1 (short introduction only): a pass in any direction counts — learn to share before scoring.
- Round 2: rugby rules — only sideways/backwards passes count. Level up defender pressure, not the number of passes.
- Restart quickly after scores, tags or obvious errors. Pass, then move; Freeze Paws! stops all four games.
Coaching focus · “Pass, then move”
Pitch setup
Four simultaneous 3v2 games, one ball each; coach supervises centrally. Round 2 shown: sideways/backwards pass before scoring. - Try line / end zone
- 3 attackers in each of 4 simultaneous games
- 2 defenders per game
- 1 ball per game
- Dashed = Round 2 backwards pass; attack travels up
- Arrow = movement
- Coach
Setup & equipment
- Four groups of five in four clearly marked small areas: three attackers and two defenders per game, with one ball per game.
- Run all four games simultaneously. The single coach stands centrally enough to supervise all four areas; rotate attackers and defenders frequently.
Coaching detail
“Give them somewhere to pass.” · “Move after your pass.” · “Find the space.” · “Sideways or backwards now.”
Ideas & variations
Make it easier: Let defenders shadow at walking pace while children learn to pass before scoring. Once Round 2 begins, only sideways/backwards passes count.
Level it up: Increase defender pressure slightly while keeping one pass before scoring; do not add an extra scoring rule.
Safety
- Keep games in their own areas and avoid collisions.
- All four areas must remain visible to the single coach. Use Freeze Paws! to stop all four games together.
More detail
Full activity instructions
- Play four simultaneous 3v2 games. Attackers try to score beyond the try line after completing one pass; defenders try to tag the ball carrier.
- Round 1 — Understand the game: a pass in any direction counts. Keep this round short so children learn to find a teammate, share the ball and pass before scoring; this is an introductory learning adaptation, not the standard rugby rule.
- Round 2 — Rugby rule: now only sideways or backwards passes count before scoring. From this point onwards, forward passes do not count.
- Restart quickly after a score, tag or obvious error. Rotate attackers and defenders frequently; avoid long stoppages and technical lectures.
- Coach emphasis: pass, then move. Use Freeze Paws! to stop all four games together when needed.
Round coaching language
- Round 1: “Find a teammate and make a pass before you score.”
- Round 2: “Now we’re playing rugby rules — sideways or backwards only.”
Any-direction passing is permitted only during the short introductory Round 1, not as the standard rugby rule. Round 2 and subsequent play require sideways/backwards passing.
Keep the progression simple: understand passing → learn legal rugby passing direction → apply it under pressure. One pass before scoring is enough; never require two passes.
7Big Pup Tag Game44–56 min · 12 minPlay your first Years 3–4 tag game
How it works
- Choose one 10v10 game, or two 5v5 games only if both can be supervised safely.
- Play normal Years 3–4 tag rules — no bonus scoring.
- Keep the game moving with quick restarts.
Coaching focus · “Find space”
Pitch setup
Option A — One game · 10 v 10
Option B — Two games · 5 v 5 on each pitch
Use only when both games can be supervised safely.
Player icons are representative — use the team numbers shown above.
- Attacking team
- Defending team
- Try line / end zone
- Coach
- Arrow = movement
Setup & equipment
- Use the main pitch and try lines already in place.
- Two colours of bibs.
Coaching detail
“Pass sideways or backwards” · “Support the ball carrier” · “Defend safely” · “Work together”
Years 3–4 tag rules
- Score a try by grounding the ball over the try line.
- Passes travel sideways or backwards — never forwards.
- A defender removes one tag and calls “TAG!”.
- The ball carrier stops as quickly and safely as possible and passes to a teammate.
- The defender immediately returns the tag.
- The player replaces the tag before fully rejoining play.
- No tackling, pushing, grabbing clothing, blocking defenders or ripping the ball.
Ideas & variations
Option A — One 10v10 match(default)
- Years 3–4 tag rugby on the main pitch.
- All 20 children play.
- Default option.
Option B — Two 5v5 matches
- Two adjacent mini-pitches played at the same time.
- Stand where you can see both games.
- Use two simultaneous games only when both can be supervised safely.
- Both games stop together on “Freeze Paws!”
Make it easier: Pause briefly after each tag so children can reset.
Level it up: Encourage support runners to stay close to the ball carrier.
Safety
- No tackling, pushing, grabbing or blocking.
- Keep every playing area in your view.
More detail
Full activity instructions
- The main game — choose the most appropriate match format below on the day.
- Normal Years 3–4 tag rules apply.
- No bonus scoring.
- The coach primarily keeps the game moving.
8Huddle & Collection56–60 min · 4 minCelebrate and tidy up together
How it works
- Collect the balls and tag belts.
- Ask: “What helped you escape a defender today?”
- Praise effort, courage and safe play.
- Finish with the chant.
Coaching focus · “Well done, Pack!”
Setup & equipment
- Gather the children together.
Coaching detail
“Heads up, tails up…”
Safety
- Follow the school's authorised parent/guardian collection and handover arrangements.
- Do not allow children to leave unsupervised.
More detail
Full activity instructions
- Collect rugby balls and tag belts.
- Ask: “What helped you escape a defender today?”
- Praise effort, courage and safe play.
- Finish with the closing chant.
Closing chant
- Coach: “Heads up, tails up…”
- Children: “RUGGER PUPS!”
Total60 min
Learning goals
- Move confidently and find space.
- Tag safely and return tags straight away.
- Carry the ball while moving.
- Pass sideways or backwards.
- Play a proper Years 3–4 tag game.
Kit
- 20 tag belts
- 40 tags plus a few spares
- 10–12 rugby balls
- 35–40 cones or flat markers
- 2 colours of bibs
- Whistle
- First-aid kit
- Access to drinking water
Pitch setup
Main area · One main rectangular coaching area of roughly 20m × 25m (a guide only — adapt to the space and group), with clear outside boundaries and runoff space.
- Try lines at both ends stay in place all session — the same area runs the movement games, gates, 1v1 channels and the Big Pup Tag Game.
- Keep the main boundaries in place and move only a handful of cones between activities.
- Every active area must be visible and manageable by the single coach.
- Before starting, check the surface, boundaries, equipment and the school's safeguarding, first-aid, emergency and collection arrangements.
Closing chant
Coach: “Heads up, tails up…”
Children: “RUGGER PUPS!”