Attack the Space
Mission: Look up, make a decision and attack the gap.
- 60 min
- 8 activities
- 1 coach
- Up to 20 children
Plan mode — session at a glance
Before the Pups Arrive ✓6 quick setup checks
- Mark the main playing area (roughly 20m × 25m) with try lines at both ends.
- Set out six to eight cone gates for Find the Gap.
- Mark the two-gate channels for Two-Gate Escape.
- Place the “treasure” (spare cones or bibs) in the central and far zones.
- Place 10–12 rugby balls at pitch-side.
- Have two colours of bibs ready for the Big Pup Tag Game.
Session timeline
1Welcome & Recap0–4 min · 4 minWarm up and remember supporting
How it works
- Quick recall: passing sideways/backwards and supporting teammates.
- Introduce the mission: look up, make a decision and attack the gap.
- Keep it short and energetic.
Coaching focus · “Look up”
Setup & equipment
- Gather the children in a designated coaching area.
Coaching detail
“Eyes on the coach when stopped” · “Look after your teammates”
Commands
- “PAWS… READY!” — Go
- “Freeze Paws!” — Stop, freeze and listen
Safety
- Keep the recap short — the children learn by playing.
More detail
Full activity instructions
- Quick recall: passing sideways/backwards and supporting teammates.
- Introduce today's mission: look up, make a decision and attack the gap.
- Keep it short and energetic.
2Adventure Journey4–11 min · 7 minMove, imagine and explore
⚑ No balls or tag belts
How it works
- Let the pups choose the destination, transport and animals.
- Keep it playful, imaginative and energetic — not rugby-specific.
- No balls, no defenders, no technical coaching.
Coaching focus · “Show me how we travel!”
Pitch setup
Child-led adventure — the group chooses where to go, how to travel and which animals they find. - Coach
- Child / attacker
- Cone
- Arrow = movement
Setup & equipment
- Use the main playing area.
- No rugby balls or tag belts are required.
Coaching detail
“What animal are we now?” · “Find your own space!” · “Freeze Paws!”
Safety
- Keep children inside the marked area.
- Maintain safe spacing and avoid high-risk movements.
More detail
Full activity instructions
- Bring back the child-led Rugger Pups Adventure Journey.
- The children choose where the group travels, how they travel and what animals they discover.
- Keep it playful, imaginative and energetic — do not make it rugby-specific.
- No balls, no defenders and no technical rugby coaching — just movement and imagination.
- Use “Freeze Paws!” to stop and “PAWS… READY!” to restart.
3Find the Gap11–19 min · 8 minScan and attack the free gate
How it works
- About half the group carries balls; everyone moves freely.
- Carriers score by travelling through an open gate.
- Children without balls move, scan and create space — rotate balls regularly.
- On “CHANGE!”, close one or two gates — they must look up and adapt.
Coaching focus · “Find the space”
Pitch setup
About half the group carries balls; carriers score through open gates while everyone else moves, scans and creates space. - Child / attacker
- About half carry balls (10–12 available)
- Cone
- Arrow = movement
- Coach
Player icons are representative — use the group numbers in the instructions.
Setup & equipment
- Set several cone gates around the main area.
- Give rugby balls to approximately half the group — no queues and not one ball per child.
Coaching detail
“Look before you go” · “Find a different gate” · “Don't follow the crowd”
Ideas & variations
Make it easier: Keep all gates open.
Level it up: Close more gates so free space is harder to find.
Safety
- Spread the gates out to avoid collisions.
More detail
Full activity instructions
- Children move freely around the area.
- Ball carriers score by travelling through an open gate.
- Children without balls move, scan and create space.
- Rotate the balls regularly so everyone carries.
- On the coach call “CHANGE!”, close or remove one or two gates — the children must look up and adapt rather than following the same route.
4Two-Gate Escape19–27 min · 8 minChoose where the space is
How it works
- One attacker with the ball versus one central defender in a short channel.
- On “PAWS… READY!”, the attacker chooses either of the two scoring gates.
- They can accelerate, sidestep, change direction or switch gates.
- Swap roles immediately after each attempt.
Coaching focus · “Where is the space?”
Pitch setup
Two scoring gates — the attacker chooses where the space is, the defender reacts. - Child / attacker
- Defender / tagger
- Rugby ball
- Two scoring choices in one representative channel
- Arrow = movement
- Coach
Setup & equipment
- Mark short channels, each with two scoring gates.
- One attacker with the ball versus one defender who starts centrally.
Coaching detail
“Make the defender move” · “See both gates” · “Change your mind if the space closes”
Ideas & variations
Make it easier: Widen the gates.
Level it up: Narrow the gates or let the defender start closer.
Safety
- Keep channels clearly separated.
- Defenders tag safely — no grabbing.
More detail
Full activity instructions
- The attacker starts with the ball; the defender starts centrally.
- On “PAWS… READY!”, the attacker chooses either scoring gate and the defender reacts and attempts to tag.
- The attacker can accelerate, sidestep, change direction or switch to the other gate.
- Swap roles immediately after each attempt.
- No passer and no second attacker — this is one attacker choosing between two spaces.
5Pickle's 2v1 Adventure27–36 min · 9 minRun or pass — beat the defender together
How it works
- Two attackers versus one defender, with quick rotations.
- The carrier attacks forward; support travels alongside or slightly behind.
- RUN if the defender leaves the gap open; PASS sideways/backwards if they commit.
- Never prescribe the pass — let them discover the decision.
Coaching focus · “See the defender”
Pitch setup
One representative 2v1: run if the defender leaves the gap open, or use the dashed sideways/backwards pass if they commit. Quick rotations. - Try line / end zone
- 2 attackers; support alongside/slightly behind
- 1 defender chooses who to close
- Rugby ball
- Dashed = optional backwards pass if defender commits
- Solid = forward running options; attack travels up
- Coach
Player icons are representative — use the group numbers in the instructions.
Setup & equipment
- Small groups in wide channels: two attackers and one defender active, others waiting for a quick rotation.
- Support starts alongside or slightly behind the carrier; rotate roles quickly.
Coaching detail
“If they stay away, go!” · “If they come to you, pass” · “Support alongside or behind”
Ideas & variations
Make it easier: The defender begins inside a small central zone or starts slightly later.
Level it up: The defender moves freely from the start.
Safety
- Keep channels clearly separated.
- Defenders tag safely — no grabbing.
More detail
Full activity instructions
- The ball carrier attacks forward; the support player travels alongside or slightly behind.
- The defender chooses how to defend the space.
- The ball carrier decides: RUN if the defender leaves the gap open, or PASS sideways/backwards if the defender commits to them.
- The support player catches and continues toward the scoring line.
- Do not prescribe a passing pattern — the children discover: run when there is space, pass when the defender closes it.
- Rotate roles quickly. Never add a second defender.
6Spike's Treasure Escape36–45 min · 9 minRetrieve the treasure as a team
How it works
- One runner per team raids the treasure zone and returns one item home.
- Tagged runners return safely, treasure goes back, next attempt starts quickly — nobody is out.
- Allow more than one runner per team where space permits; rotate defenders.
- Ball carrying is an optional progression only — never a compulsory pass.
Coaching focus · “Choose your route”
Pitch setup
One runner per team raids the treasure zone and returns home while roaming defenders tag — nobody is out. Treasure = spare cones or bibs. - Team of 5 in home base
- Rugby ball
- Treasure area (safe items)
- Dashed arrow = pass
- Solid arrow = runner out · dotted = back home
- Coach
Player icons are representative — use the group numbers in the instructions.
Setup & equipment
- Place safe “treasure” objects (spare cones, bibs or other safe coaching items) in a central or far treasure zone.
- Several teams with home bases; a few roaming defenders in the main area.
Coaching detail
“Where's the gap?” · “Don't follow everyone else” · “Change direction if the space closes”
Ideas & variations
Make it easier: Fewer defenders and treasure closer to home.
Level it up: Carry a ball while collecting treasure.
Safety
- No pushing, grabbing or rough contact.
- Keep the zones well spaced.
More detail
Full activity instructions
- On “PAWS… READY!”, one child from each team enters the area and attempts to reach the treasure zone.
- They may collect one treasure item only and return it to their team's home base.
- Defenders attempt to tag runners. If tagged, the runner returns safely, any treasure is returned, and the next attempt begins quickly — nobody is eliminated.
- Keep queues short: allow more than one runner per team where space and safety permit.
- Rotate defenders regularly.
- Ball progression only once the basic game is working: some runners carry a ball to the treasure. Never a compulsory pass — this is an evasion game, not another 2v1.
7Big Pup Tag Game45–56 min · 11 minPlay tag rugby with decisions
How it works
- Choose one 10v10 game, or two 5v5 games only if both can be supervised safely.
- Focus: look up — run if there is space, pass if a defender closes it.
- No bonus scoring, no fixed pass count — avoid stopping the game repeatedly.
Coaching focus · “Look up”
Pitch setup
Option A — One game · 10 v 10
Option B — Two games · 5 v 5 on each pitch
Use only when both games can be supervised safely.
Player icons are representative — use the team numbers shown above.
- Attacking team
- Defending team
- Try line / end zone
- Coach
- Arrow = movement
Look for space — otherwise normal rules, no artificial bonus points. Setup & equipment
- Use the main pitch and try lines already in place.
- Two colours of bibs.
Coaching detail
“Run if there is space” · “Pass if a defender closes it” · “Defend safely”
Years 3–4 tag rules
- Score a try by grounding the ball over the try line.
- Passes travel sideways or backwards — never forwards.
- A defender removes one tag and calls “TAG!”.
- The ball carrier stops as quickly and safely as possible and passes to a teammate.
- The defender immediately returns the tag.
- The player replaces the tag before fully rejoining play.
- No tackling, pushing, grabbing clothing, blocking defenders or ripping the ball.
Ideas & variations
Option A — One 10v10 match(default)
- Years 3–4 tag rugby on the main pitch.
- All 20 children play.
- Default option.
Option B — Two 5v5 matches
- Two adjacent mini-pitches played at the same time.
- Stand where you can see both games.
- Use two simultaneous games only when both can be supervised safely.
- Both games stop together on “Freeze Paws!”
Make it easier: Pause briefly after each tag so children can reset.
Level it up: Encourage attackers to scan before they receive the ball.
Safety
- No tackling, pushing, grabbing or blocking.
- Keep every playing area in your view.
More detail
Full activity instructions
- Normal Years 3–4 tag game — choose the match format on the day.
- The Week 4 focus: look up — run if there is space, pass if a defender closes it.
- Otherwise keep normal rules — no bonus scoring and no fixed number of passes.
- Avoid stopping the game repeatedly — let the children make imperfect decisions and learn through play.
8Huddle & Collection56–60 min · 4 minCelebrate and tidy up together
How it works
- Collect the balls and tag belts.
- Ask: “How did you know when to run and when to pass?”
- Praise effort, courage and safe play.
- Finish with the chant.
Coaching focus · “Well done, Pack!”
Setup & equipment
- Gather the children together.
Coaching detail
“Heads up, tails up…”
Safety
- Follow the school's authorised parent/guardian collection and handover arrangements.
- Do not allow children to leave unsupervised.
More detail
Full activity instructions
- Collect rugby balls and tag belts.
- Ask: “How did you know when to run and when to pass?”
- Praise effort, courage and safe play.
- Finish with the closing chant.
Closing chant
- Coach: “Heads up, tails up…”
- Children: “RUGGER PUPS!”
Total60 min
Learning goals
- Scan for space before and while running.
- Make simple decisions: run or pass.
- Attack the gap with confidence.
- Support teammates in attack.
Kit
- 20 tag belts
- 40 tags plus a few spares
- 10–12 rugby balls
- 35–40 cones or flat markers
- 2 colours of bibs
- Whistle
- First-aid kit
- Access to drinking water
- Spare cones or bibs to use as “treasure”
Pitch setup
Main area · One main rectangular coaching area of roughly 20m × 25m, with clear boundaries, runoff space and try lines at both ends.
- Cone gates scattered around the area, plus a central treasure zone for Spike's Treasure Escape.
- Keep the main boundaries in place all session — only a handful of cones move between activities.
- Every active area must be visible and manageable by the single coach.
- Before starting, check the surface, boundaries, equipment and the school's safeguarding, first-aid, emergency and collection arrangements.
Closing chant
Coach: “Heads up, tails up…”
Children: “RUGGER PUPS!”