Teamwork Makes the Try Work
Mission: Help your pack attack and defend together.
- 60 min
- 8 activities
- 1 coach
- Up to 20 children
Plan mode — session at a glance
Before the Pups Arrive ✓6 quick setup checks
- Mark the main playing area (roughly 20m × 25m) with try lines at both ends.
- Mark four to six kennel scoring zones for Spike's Protect the Kennel.
- Set out the team cones for Circle Dash.
- Pre-size the tag belts and check every belt has two tags.
- Place 10–12 rugby balls at pitch-side.
- Have two colours of bibs ready for the Big Pup Tag Game.
Session timeline
1Welcome & Recap0–4 min · 4 minWarm up and remember decisions
How it works
- Quick recall: looking up, making decisions and attacking space.
- Introduce the mission: help your pack attack and defend together.
- Keep it short and energetic.
Coaching focus · “Work together”
Setup & equipment
- Gather the children in a designated coaching area.
Coaching detail
“Eyes on the coach when stopped” · “Look after your teammates”
Commands
- “PAWS… READY!” — Go
- “Freeze Paws!” — Stop, freeze and listen
Safety
- Keep the recap short — the children learn by playing.
More detail
Full activity instructions
- Quick recall: looking up, making decisions and attacking space.
- Introduce today's mission: help your pack attack and defend together.
- Keep it short and energetic.
2Pack Pairs4–11 min · 7 minMove and pass with your partner
How it works
- One partner leads, one follows; swap regularly.
- Add one ball per pair and pass sideways/backwards while moving.
- After passing, find a new visible space alongside or behind the carrier.
Coaching focus · “Stay together”
Pitch setup
One leads, one follows — swap regularly. Progression: add a ball and pass while moving. - Pair of children
- Rugby ball
- Dashed arrow = pass
- Cone
- Coach
Player icons are representative — use the group numbers in the instructions.
Setup & equipment
- Pairs spread around the main area.
Coaching detail
“Talk to your partner” · “Swap” · “Sideways or backwards”
Ideas & variations
Make it easier: Walk first, then jog.
Level it up: Add a ball and pass while moving.
Safety
- Spread the pairs out to avoid collisions.
More detail
Full activity instructions
- Pairs move around the area together — one leads, one follows.
- Swap regularly so everyone leads.
- Add one ball per pair and pass sideways/backwards while moving. After passing, move into a new space alongside or behind the carrier where your partner can see you.
3Rescue Pups11–19 min · 8 minFree your partner with a pass
How it works
- Pairs with one ball; taggers chase and tagged children freeze.
- Partner rescues with one short sideways/backwards pass.
- Return and reattach the tag, then rejoin — nobody is out.
- Passer moves alongside/behind into new visible support space.
Coaching focus · “Help your partner”
Pitch setup
Tagged child freezes — their partner frees them with one short sideways/backwards pass. Nobody is out. - Pair of children
- Tag belt
- Tagger (3)
- Ringed = frozen child
- Dashed arrow = pass
- Rugby ball
- Coach
Player icons are representative — use the group numbers in the instructions.
Setup & equipment
- Children work in pairs with one ball per pair; everyone wears a tag belt.
- Choose a few taggers and rotate them frequently.
Coaching detail
“One short pass” · “Sideways or backwards” · “Tag safely”
Ideas & variations
Make it easier: Fewer taggers.
Level it up: Add an extra tagger for short bursts.
Safety
- No pushing, grabbing or rough contact.
- Hand tags back directly.
More detail
Full activity instructions
- When one member of a pair is tagged, they freeze.
- Their partner frees them by completing one short sideways/backwards pass with them.
- After the rescue, the passer moves into a new visible support space alongside or behind the new carrier. Reattach the returned tag before rejoining; nobody is eliminated.
- Rotate taggers frequently.
4Circle Dash19–27 min · 8 minPass and dash around the circle
How it works
- Four groups of five in loose horseshoes, all facing the same way.
- Pass sideways/backwards; receiver takes a small step to meet the ball.
- On your signal, the selected pup dashes outside to a new space.
- Progression: more than one active runner.
Coaching focus · “Call for the ball”
Pitch setup
Loose horseshoes facing the same way — legal sideways/backwards pass, then dash around the outside cone. - 5 children in a loose horseshoe; face up the page
- Rugby ball
- Dashed = sideways/backwards pass
- Solid = outside dash
- Cone
Setup & equipment
- Four groups of five form loose horseshoes, all facing the same direction, with one ball per group.
- Mark an outside team cone for each group; keep the familiar Circle Dash race.
Coaching detail
“Quick passes” · “Run the outside” · “Keep it moving”
Ideas & variations
Make it easier: Walk the runner's route first.
Level it up: Two active runners at once.
Safety
- Keep circles well separated.
- Runners go around the outside, not through the circle.
More detail
Full activity instructions
- Keep a loose horseshoe facing the same direction: pass sideways/backwards to a teammate who takes a small step to meet the ball. No forward passes.
- On the coach's signal, the selected player runs around the outside and returns to a new space.
- Keep it moving and fun.
- Progression: more than one active runner.
5Pickle's Pack Attack27–36 min · 9 minAttack together as a pack
How it works
- Three attackers use legal sideways/backwards passes and support to reach the line.
- One defender starts delayed; one player waits. Rotate quickly.
- Talk and move after passing.
- Progression: defender starts earlier.
Coaching focus · “Talk to each other”
Pitch setup
3 attackers v 1 defender — the defender starts slightly delayed. Communicate and support. - Try line / end zone
- 3 attackers + 1 waiting per channel
- Defender / tagger
- Rugby ball
- Dashed = backwards pass; attack travels up
- Arrow = movement
Setup & equipment
- Four groups of five in wide channels: three attackers, one defender and one waiting player.
- The defender starts slightly delayed; support stays alongside or behind the carrier. Rotate after each attempt.
Coaching detail
“Support the ball carrier” · “Pass sideways or backwards” · “Attack the space”
Ideas & variations
Make it easier: Defender waits two seconds before moving.
Level it up: Defender starts earlier or add a second defender.
Safety
- Keep channels clearly separated.
- Defenders tag safely — no grabbing.
More detail
Full activity instructions
- Three attackers attempt to move the ball toward the scoring line using short sideways/backwards passes and support after passing.
- The defender begins slightly delayed.
- Attackers must communicate and support — keep numbers small, e.g. 3 attackers versus 1 defender.
- Progression: the defender starts earlier.
6Spike's Protect the Kennel36–45 min · 9 minProtect your kennel together
How it works
- Teams carry and pass sideways/backwards into their kennel.
- Roaming defenders tag carriers: stop and pass before continuing.
- Return and reattach tags; passer moves into useful support.
- No stealing balls from hands — cooperation over big scores.
Coaching focus · “Work together”
Pitch setup
Carry and pass balls safely into your kennel — tagged ball carriers must pass before continuing. - Child / attacker
- Rugby ball
- Defender / tagger
- Team kennels
- Dashed arrow = pass
- Arrow = movement
- Coach
Player icons are representative — use the group numbers in the instructions.
Setup & equipment
- Create several “kennels” or scoring zones.
- Teams each have a kennel; roaming defenders tag ball carriers.
Coaching detail
“Pass before you continue” · “Protect the ball” · “Find space”
Ideas & variations
Make it easier: Fewer roaming defenders.
Level it up: Add an extra roaming defender.
Safety
- No stealing balls from hands.
- No pushing, grabbing or rough contact.
More detail
Full activity instructions
- Teams work together to carry and pass rugby balls safely into their kennel while roaming defenders try to tag ball carriers.
- A tagged ball carrier stops and passes sideways/backwards before continuing. Return and reattach the tag before rejoining; the passer moves into useful support space.
- No stealing balls from hands.
- The emphasis is cooperation, not accumulating huge scores.
7Big Pup Tag Game45–56 min · 11 minPlay tag rugby as a team
How it works
- Choose one 10v10 game, or two 5v5 games only if both can be supervised safely.
- Coach focus: support each other in attack AND organise together in defence.
- No bonus scoring.
Coaching focus · “Support in attack”
Pitch setup
Option A — One game · 10 v 10
Option B — Two games · 5 v 5 on each pitch
Use only when both games can be supervised safely.
Player icons are representative — use the team numbers shown above.
- Attacking team
- Defending team
- Try line / end zone
- Coach
- Arrow = movement
Support each other in attack AND organise together in defence. Setup & equipment
- Use the main pitch and try lines already in place.
- Two colours of bibs.
Coaching detail
“Organise in defence” · “Talk to each other” · “Pass sideways or backwards”
Years 3–4 tag rules
- Score a try by grounding the ball over the try line.
- Passes travel sideways or backwards — never forwards.
- A defender removes one tag and calls “TAG!”.
- The ball carrier stops as quickly and safely as possible and passes to a teammate.
- The defender immediately returns the tag.
- The player replaces the tag before fully rejoining play.
- No tackling, pushing, grabbing clothing, blocking defenders or ripping the ball.
Ideas & variations
Option A — One 10v10 match(default)
- Years 3–4 tag rugby on the main pitch.
- All 20 children play.
- Default option.
Option B — Two 5v5 matches
- Two adjacent mini-pitches played at the same time.
- Stand where you can see both games.
- Use two simultaneous games only when both can be supervised safely.
- Both games stop together on “Freeze Paws!”
Make it easier: Pause briefly after each tag so children can reset.
Level it up: Encourage the defence to talk and move up together.
Safety
- No tackling, pushing, grabbing or blocking.
- Keep every playing area in your view.
More detail
Full activity instructions
- Normal Years 3–4 tag game — choose the match format on the day.
- Coach focus: support each other in attack AND organise together in defence.
- No bonus scoring.
8Huddle & Collection56–60 min · 4 minCelebrate and tidy up together
How it works
- Collect the balls and tag belts.
- Ask: “What did a good teammate do today?”
- Praise effort, courage and safe play.
- Finish with the chant.
Coaching focus · “Well done, Pack!”
Setup & equipment
- Gather the children together.
Coaching detail
“Heads up, tails up…”
Safety
- Follow the school's authorised parent/guardian collection and handover arrangements.
- Do not allow children to leave unsupervised.
More detail
Full activity instructions
- Collect rugby balls and tag belts.
- Ask: “What did a good teammate do today?”
- Praise effort, courage and safe play.
- Finish with the closing chant.
Closing chant
- Coach: “Heads up, tails up…”
- Children: “RUGGER PUPS!”
Total60 min
Learning goals
- Communicate and work with a partner.
- Support the ball carrier in attack.
- Organise together in defence.
- Free teammates with a legal pass.
Kit
- 20 tag belts
- 40 tags plus a few spares
- 10–12 rugby balls
- 35–40 cones or flat markers
- 2 colours of bibs
- Whistle
- First-aid kit
- Access to drinking water
Pitch setup
Main area · One main rectangular coaching area of roughly 20m × 25m, with clear boundaries, runoff space and try lines at both ends.
- Several kennel scoring zones marked around the area for Spike's Protect the Kennel.
- Keep the main boundaries in place all session — only a handful of cones move between activities.
- Every active area must be visible and manageable by the single coach.
- Before starting, check the surface, boundaries, equipment and the school's safeguarding, first-aid, emergency and collection arrangements.
Closing chant
Coach: “Heads up, tails up…”
Children: “RUGGER PUPS!”