The Big Game Day
Mission: Show what your pack has learned and enjoy playing together.
- 60 min
- 8 activities
- 1 coach
- Up to 20 children
Plan mode — session at a glance
Before the Pups Arrive ✓6 quick setup checks
- Mark the main playing area (roughly 20m × 25m) with try lines at both ends.
- Set out the golden try zones around the edges of the area.
- Pre-size the tag belts and check every belt has two tags.
- Place 10–12 rugby balls at pitch-side.
- Have two colours of bibs ready for the Big Game Day.
- Be ready to re-mark the children's chosen replay game (Crocodile Crossing, Fox & Hounds or Tails Reloaded).
Session timeline
1Welcome0–4 min · 4 minWarm up for the Big Game Day
How it works
- Celebrate reaching Week 6 — the Big Game Day.
- Very short recap of the journey.
- Introduce the mission: show what your pack has learned and enjoy playing together.
Coaching focus · “Eyes on the coach when stopped”
Setup & equipment
- Gather the children in a designated coaching area.
Coaching detail
“Look after your teammates” · “Have fun”
Commands
- “PAWS… READY!” — Go
- “Freeze Paws!” — Stop, freeze and listen
Safety
- Keep the welcome short — this week is about playing.
More detail
Full activity instructions
- Celebrate reaching Week 6 — the Big Game Day.
- Very short recap of the journey through the programme.
- Introduce today's mission: show what your pack has learned and enjoy playing together.
2Adventure Journey Finale4–11 min · 7 minThe pups choose the adventure
⚑ No balls or tag belts
How it works
- Let the pups choose the destination, transport and animals.
- Pairs choose between two safe routes and move like their animals.
- Scan and adapt when another pair fills a gap.
- One quick explanation of the choice — then play again.
Coaching focus · “Show me how we travel!”
Pitch setup
Final child-led adventure — the group chooses the destination, transport and animals. - Coach
- Child / attacker
- Cone
- Arrow = movement
Setup & equipment
- Use the main playing area.
- No rugby balls or tag belts are required.
Coaching detail
“What animal are we now?” · “Find your own space!” · “Freeze Paws!”
Safety
- Keep children inside the marked area.
- Maintain safe spacing and avoid high-risk movements.
More detail
Full activity instructions
- Child-led — let the group choose the destination, transport and animals.
- High energy and playful.
- Let pairs choose between two safe routes through the imagined landscape. Look up, adapt when another pair fills a gap and explain the choice in one quick sentence — then play again.
- Use “Freeze Paws!” to stop and “PAWS… READY!” to restart.
3Pups' Choice Replay11–18 min · 7 minReplay your favourite game
How it works
- Offer Crocodile Crossing, Fox & Hounds or Tails Reloaded.
- The children vote for their favourite.
- Replay the winner using the earlier activity rules.
Coaching focus · “Play your favourite”
Pitch setup
If chosen: Crocodile Crossing
Crocodile Crossing — as in Week 2. - Safe bank
- Child / attacker
- Crocodile
- Tag belt
- Rugby ball
- Coach
Player icons are representative — use the group numbers in the instructions.
If chosen: Fox & Hounds
Fox & Hounds — as in Week 2. - Safe den
- Child / attacker
- Tag belt
- Hound
- Coach
- Arrow = movement
Player icons are representative — use the group numbers in the instructions.
If chosen: Tails Reloaded
Tails Reloaded — nobody is out. - Child / attacker
- Tag belt
- Tagger (4)
- Coach
- Arrow = movement
Player icons are representative — use the group numbers in the instructions.
Setup & equipment
- Children vote between three favourite games from previous weeks.
Coaching detail
“Find space” · “Tag safely”
Safety
- Reuse the safety rules from the chosen earlier activity.
More detail
Full activity instructions
- Offer Crocodile Crossing, Fox & Hounds or Tails Reloaded.
- Replay the winner using the earlier activity rules — do not create new versions.
- Keep the energy high and the explanations short.
4Tails Team Challenge18–25 min · 7 minCollect tails as a team
How it works
- Teams collect opposition tags; return and replace immediately.
- Call out clear spaces and help teammates escape.
- Change route when an opponent closes the gap — do not crowd one opponent.
- Short rounds; nobody is out and no individual rankings.
Coaching focus · “Work as a team”
Pitch setup
Teams collect opposition tags — tags are immediately returned and replaced. Nobody is out. - Team 1
- Team 2 (bibs)
- Tag belt
- Coach
- Arrow = movement
Player icons are representative — use the group numbers in the instructions.
Setup & equipment
- Split the group into teams.
- Everyone wears a tag belt.
Coaching detail
“Tag safely” · “Return the tag” · “Find space”
Ideas & variations
Make it easier: Larger teams and a wider area.
Level it up: Smaller teams for short rounds.
Safety
- No pushing, grabbing or rough contact.
- Hand tags back directly.
More detail
Full activity instructions
- Players attempt to collect opposition tags.
- Tags are immediately returned and replaced so nobody is eliminated.
- In short rounds, teammates call out clear spaces and move to help each other escape rather than crowding the same opponent. Change direction when an opponent closes a route.
- Do not rank individual children.
5Pickle's Golden Try Hunt25–33 min · 8 minHunt for the golden tries
How it works
- Pairs carry and pass sideways/backwards to different golden zones.
- Defender closes the route? Choose run or pass; support after passing.
- Explore every zone — no individual score recording.
Coaching focus · “Hunt a new zone”
Pitch setup
Carry and pass to score in different golden zones — exploratory, no individual scores. - Golden scoring zones
- Child / attacker
- Rugby ball
- Defender / tagger
- Dashed = backwards pass; shown pairs attack up
- Arrow = movement
- Coach
Player icons are representative — use the group numbers in the instructions.
Setup & equipment
- Scatter several scoring gates/zones around the area.
- Children carry and pass rugby balls.
Coaching detail
“Pass sideways or backwards” · “Find space” · “Work together”
Ideas & variations
Make it easier: Fewer defenders or no defenders.
Level it up: A try only counts after at least one legal pass.
Safety
- Spread the zones out to avoid collisions.
- Defenders tag safely.
More detail
Full activity instructions
- Children work in pairs with a ball, carrying and passing sideways/backwards to score in different zones while roaming defenders tag safely. Choose run or pass when a defender closes a route; move into support after passing.
- Make it exploratory — encourage trying every zone.
- No individual score recording.
6Coach Paws' Pack Challenge33–41 min · 8 minBeat the Pack's own target
How it works
- Set one whole-pack target: how many legal passes in 60 seconds, OR move every ball from end to end using passes and support.
- Repeat once and try to beat the Pack's own result.
- The children compete against the challenge, not each other.
Coaching focus · “Work together”
Pitch setup
The whole pack against one target — beat the Pack's own result, not each other. - Child / attacker
- Rugby ball
- End-to-end cooperative target; no defenders
- Dashed arrow = pass
- Arrow = movement
- Coach
Player icons are representative — use the group numbers in the instructions.
Setup & equipment
- The whole group works together against a simple target.
Coaching detail
“Every pass counts” · “Support each other” · “Beat your own score”
Ideas & variations
Make it easier: A longer time limit or fewer balls.
Level it up: A shorter time limit or more balls.
Safety
- Keep the group inside the marked area.
- No throwing balls at teammates.
More detail
Full activity instructions
- Choose a challenge: how many legal sideways/backwards passes can the whole Pack complete in 60 seconds? OR can the Pack move every ball safely from one end to the other using passes and support?
- Repeat once and try to beat the Pack's own result.
- The children compete against the challenge, not each other.
7The Big Game Day41–56 min · 15 minPlay the big final game
How it works
- Play the longest match of the programme — one 10v10, or two 5v5 only if both can be supervised safely.
- Normal Years 3–4 rules — no minimum passes, no bonus scoring, no complicated conditions.
- Let them PLAY — intervene mainly for safety, forward passes, tags, boundaries and restarts.
Coaching focus · “Let them play”
Pitch setup
Option A — One game · 10 v 10
Option B — Two games · 5 v 5 on each pitch
Use only when both games can be supervised safely.
Player icons are representative — use the team numbers shown above.
- Attacking team
- Defending team
- Try line / end zone
- Coach
- Arrow = movement
The longest match of the programme — let the children play. Setup & equipment
- Use the main pitch and try lines already in place.
- Two colours of bibs.
Coaching detail
“Find space” · “Support the ball carrier” · “Enjoy it”
Years 3–4 tag rules
- Score a try by grounding the ball over the try line.
- Passes travel sideways or backwards — never forwards.
- A defender removes one tag and calls “TAG!”.
- The ball carrier stops as quickly and safely as possible and passes to a teammate.
- The defender immediately returns the tag.
- The player replaces the tag before fully rejoining play.
- No tackling, pushing, grabbing clothing, blocking defenders or ripping the ball.
Ideas & variations
Option A — One 10v10 match(default)
- Years 3–4 tag rugby on the main pitch.
- All 20 children play.
- Default option.
Option B — Two 5v5 matches
- Two adjacent mini-pitches played at the same time.
- Stand where you can see both games.
- Use two simultaneous games only when both can be supervised safely.
- Both games stop together on “Freeze Paws!”
Make it easier: Pause briefly after each tag so children can reset.
Level it up: Step back and let the children run the game themselves.
Safety
- No tackling, pushing, grabbing or blocking.
- Keep every playing area in your view.
More detail
Full activity instructions
- The longest match period of the six weeks — choose the match format on the day.
- Normal Years 3–4 tag rugby rules.
- No minimum passes, no bonus scoring, no complicated conditions.
- Let them PLAY — intervene mainly for safety, obvious forward passes, tags, boundaries, restarts and keeping the game flowing.
8Celebration Huddle56–60 min · 4 minCelebrate the whole programme
How it works
- Celebrate the entire group.
- Recognise bravery, teamwork, improvement, kindness, effort and resilience.
- Do not rank children or pick a “best player”.
- Finish the programme with the chant.
Coaching focus · “Well done, Pack!”
Setup & equipment
- Gather the children together.
Coaching detail
“Heads up, tails up…”
Safety
- Follow the school's authorised parent/guardian collection and handover arrangements.
- Do not allow children to leave unsupervised.
More detail
Full activity instructions
- Celebrate the entire group — do not rank children and do not select one “best player”.
- Recognise examples of bravery, teamwork, improvement, kindness, effort and resilience.
- Finish the programme with the closing chant.
Closing chant
- Coach: “Heads up, tails up…”
- Children: “RUGGER PUPS!”
Total60 min
Learning goals
- Celebrate everything the pack has learned.
- Play with confidence, kindness and teamwork.
- Enjoy the longest game of the programme.
Kit
- 20 tag belts
- 40 tags plus a few spares
- 10–12 rugby balls
- 35–40 cones or flat markers
- 2 colours of bibs
- Whistle
- First-aid kit
- Access to drinking water
Pitch setup
Main area · One main rectangular coaching area of roughly 20m × 25m, with clear boundaries, runoff space and try lines at both ends.
- Golden try zones around the edges for Pickle's Golden Try Hunt.
- Keep the main boundaries in place all session — only a handful of cones move between activities.
- Every active area must be visible and manageable by the single coach.
- Before starting, check the surface, boundaries, equipment and the school's safeguarding, first-aid, emergency and collection arrangements.
Closing chant
Coach: “Heads up, tails up…”
Children: “RUGGER PUPS!”