All activities

Rugby Skills· Skill builder

Exploring the Trail

Ages 3–78–10 minutes

At a glance

Movement, scanning and moving through space — one setup, many challenges

Learning
Moving into space, scanning for gates and jumping low markers safely, with ball, passing and jump-and-land challenges built on the same setup.
Equipment
Cones, Rugby balls
Best group
Whole class in one area
Space / set up
Scattered cones, several coloured gates, low red markers.
Duration
8–10 minutes
Skills
Movement, Jumping & landing

Setup

Coaching diagram

  • Coloured gate (two cones)
  • Red cone to jump
  • Rugby ball
  • Movement
  • Scatter cones around a roughly 20 x 20 area.
  • Build several coloured gates — two cones of the same colour, about a metre apart.
  • Include some red cones laid out as low markers the children can jump over.
  • Keep clear landing space beyond every jump point.
  • Children start spread around the area, with or without a ball depending on stage.

How to play

Run the activity

  1. 1Movement Trail: children explore the area, moving into space.
  2. 2They move through the coloured gates.
  3. 3They jump safely over the designated low red markers.
  4. 4Coach calls a colour and children find that gate.
  5. 5Then choose one of the trail variations below — same setup, new challenge.

Coach language

Say it like this

  • “Eyes up.”
  • “Find the space.”
  • “Soft knees.”
  • “Two hands on the ball.”

Stage

Early Years / KS1

This activity is suitable for ages 3–7. Choose a stage to see the coaching guidance for that group.

More free exploration using colours and imagination. Allow carrying before adding any passing. Small jumps only — “Land quietly like a Pup.”

Scale it

30 pups

  • Use many gates and jump points so children never queue at one.
  • Spread the equipment right across the area and keep children flowing rather than lining up.
  • Teacher manages one side of the area while the coach manages the other.

Safety

Stay safe and strong

  • Leave enough distance between gates.
  • Children jump only low, safe markers — never over children.
  • Ensure every landing area is clear before the jump.
  • Avoid congestion — call children into empty space.

Coaching options

Adapt the activity

Make it easier

Remove the ball and allow free movement through the gates. Jump over a flat line instead of a marker.

Variations

  • Run the Trail

    Travel through as many different gates as possible, eyes up, changing speed.

  • Ball Carry Trail

    Move through the gates carrying a rugby ball in two hands.

  • Passing Trail

    Pass to the coach or a partner through a gate, then move to the next gate.

  • Jump & Land Trail

    Nominate some gates and low markers as jump points. Focus on the landing, not the height: bend the knees, land balanced and quiet, then move away into space. Progress to carrying a ball through the jump, or land and change direction straight away.

  • Coach Calls

    Coach calls a colour and everyone finds that gate — add “jump!” or “freeze!” calls.

Level it up

Carry the ball, find the called gate, pass to a partner or coach, then keep moving.

PAWS connection

PAWS / READY

PPrimary PAWS valuePlay with Purpose

Secondary PAWS links

SStay Safe & Strong

P: eyes up and choose your gate • S: safe jumps, soft landings and no crowding